Poll: What do you think of the recent EXP changes?
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The old EXP multiplier system needs to come back, re add 2x Cards for 200+ characters.
39.68%
25 39.68%
The old EXP multiplier system needs to come back, DO NOT re add 2x Cards for 200+ characters.
17.46%
11 17.46%
The new EXP system is fine, but add 2x Cards back.
12.70%
8 12.70%
The new EXP system is fine and we do not need 2x Cards
6.35%
4 6.35%
Don't train, don't care.
23.81%
15 23.81%
Total 63 vote(s) 100%
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About The New EXP Rates and Bosses Post Unleashed
#31
The nerf was bad for people who are "underpowered" or less powered too. By that, I mean people that deal approximately, but no more than ~5M or so per attack to ~5 to 8 mobs. I'm just hypothesizing, but by increasing death rate (by lowering HP), it increases travel time which decreases kill time, decreasing EXP.

I have no idea where some got the idea that lowering HP makes it better or easier for less funded individuals. One simply stands in their attacking position longer, which I suspect might be better for EXP at all levels of power (back again to the less travelling hypothesis). Even if it takes you 15 hits (2M per, totaling 30M HP) to kill them now, another 10 hits (totaling 50M HP) isn't drastically and noticeably "harder".

The only way it is easier now, I will fully admit, is for people whose hardware cannot handle a blistering amount of Golem attacks at once. I fell into this category to a slight degree, but with the mobs dying faster I now suffer from dangerously disconnecting lag not from attacks but when the mob is killed and loot is generated. If too much loot, or multiple weapons are generated, the likelihood of D/Cing increases. I guess I just can't win.
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About The New EXP Rates and Bosses Post Unleashed - by Chilly - 2013-07-27, 11:28 PM

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