2013-07-27, 10:55 PM
@above: I'm 203 aren't i? My opinion doesn't change even with the "nerf".
Then again if either of you have a superior map, i would LOVE to hear where it is at because HoH cannot keep up with my kill rate and twisted aqua blows.
I was using the point that said buffs (link, guild) did not go up from lines other than base. This includes party play lines. Meaning these two buffs' functions did not change at all and is an extension complaint of things not increasing the base line.
You're supposed to get half exp for double kills. (it's more like 60%, actually) If you can't manage double kills with two people, you aren't partying right. Like i said, find someone on your kill rate level.
Yes i do think it is a problem that such a significant buff is restricted to a class that no one funds (bishop), or shared with a class that is beyond mediocre for training (phantom).
If you wanted to you could say this makes people with more money benefit also, since more than 1 computer means HS mules.
Exactly? If you were doing top tier bosses every single day that kind of sounds like a job. People in my guild were doing runs less than 3 times a week anyway just because no group can always be available to boss.
You're most likely going to be making similar if not slightly less profit from two runs a week simply because of availability hiking prices up.
What's the point of upgrading if it ONLY affects bosses? It sounds like your problem is more how you gain power than how your power determines your success.
It is pretty f'ucking great. Maybe not at 210+, but you shouldn't be complaining about that if you got that far already.
Then again if either of you have a superior map, i would LOVE to hear where it is at because HoH cannot keep up with my kill rate and twisted aqua blows.
Patt Wrote:First off, I'm not talking specifically about party play lines for the misc exp buffs. Before Unleashed, they were calculated from the traditional experience line. This included 2x exp cards, events, 1.5x buffs, HS, etc. Now it's only calculated off of BASE exp. This has nothing to do party the party play bonus.
I was using the point that said buffs (link, guild) did not go up from lines other than base. This includes party play lines. Meaning these two buffs' functions did not change at all and is an extension complaint of things not increasing the base line.
Patt Wrote:Secondly, have you looked at party experience since Unleashed? The exp you get WITH party bonus and party play bonus (where applicable) is always less than half with two people in a party as opposed to solo. For example, if a mob gave 100k EXP solo, you would be getting less than 50k exp with a 2 man party after the party bonuses, that's what makes it worse; it has nothing to do with power levels unless you're partying with someone who is much stronger than you and can kill more mobs than you can to make up the difference; the stronger player will always suffer though.
You're supposed to get half exp for double kills. (it's more like 60%, actually) If you can't manage double kills with two people, you aren't partying right. Like i said, find someone on your kill rate level.
Patt Wrote:Don't you think that's a problem then? HS mules shouldn't have to be the only go to option for HS.
Yes i do think it is a problem that such a significant buff is restricted to a class that no one funds (bishop), or shared with a class that is beyond mediocre for training (phantom).
If you wanted to you could say this makes people with more money benefit also, since more than 1 computer means HS mules.
Patt Wrote:Yeah, I guess, but this is a game, not a job; I'd like to be able to play more than once a week.
Exactly? If you were doing top tier bosses every single day that kind of sounds like a job. People in my guild were doing runs less than 3 times a week anyway just because no group can always be available to boss.
You're most likely going to be making similar if not slightly less profit from two runs a week simply because of availability hiking prices up.
Patt Wrote:How is this contradicting? Perseverance =/= being okay with a stupid EXP system that makes no sense. Like I said, I don't mind that the experience get's harder as you level up, but the way they implemented it is stupid. In my opinion bosses should be dependent on strength and training should be dependent on willpower. I'd rather train on a large map with mobs I can easily kill with any range than a small map with high HP mobs that are essentially bosses that favor the strong. My ideal training map would be a Ludi vikings style map that's 4x bigger with enough mobs to comfortably accommodate 6 players to discourage leeching.
What's the point of upgrading if it ONLY affects bosses? It sounds like your problem is more how you gain power than how your power determines your success.
Patt Wrote:I'm not sure if you're even reading what you're saying now, but maybe you should go try partying at warrior grounds and tell me how great it is.
It is pretty f'ucking great. Maybe not at 210+, but you shouldn't be complaining about that if you got that far already.

