2013-07-27, 10:42 PM
Takebacker Wrote:
- It doesn't stack on to base exp but it isn't any different from when it did.
- They always worked this way...neither of those buffs ever worked on party play lines
- You're supposed to train with someone of your own power level. Why is this so hard for people to understand and implement?
- Too bad there aren't any HS mules capable of keeping up with anyone.
- 2x cards don't even exist for KMS. At least events still work.
- I think the ratio change was a buff so long as you don't clear the map in 10 seconds and yeah i'm sure everyone knows someone who can do that...
First off, I'm not talking specifically about party play lines for the misc exp buffs. Before Unleashed, they were calculated from the traditional experience line. This included 2x exp cards, events, 1.5x buffs, HS, etc. Now it's only calculated off of BASE exp. This has nothing to do party the party play bonus.
Secondly, have you looked at party experience since Unleashed? The exp you get WITH party bonus and party play bonus (where applicable) is always less than half with two people in a party as opposed to solo. For example, if a mob gave 100k EXP solo, you would be getting less than 50k exp with a 2 man party after the party bonuses, that's what makes it worse; it has nothing to do with power levels unless you're partying with someone who is much stronger than you and can kill more mobs than you can to make up the difference; the stronger player will always suffer though.
Don't you think that's a problem then? HS mules shouldn't have to be the only go to option for HS.
Takebacker Wrote:Makes runs more profitable. Lack of drop increase is pretty scummy though.
Yeah, I guess, but this is a game, not a job; I'd like to be able to play more than once a week.
Takebacker Wrote:Leveling doesn't take perseverance after 200? You seem to be contradicting yourself now.
Why should the unfunded be able to compete in a training ground on the same level as someone who isn't? You make it sound like 600k is some magic number where you aren't subject to difficulty, or that such a number should even exist at all. This argument of yours existed from day 1 of LHC release. It isn't unfair.
How is this contradicting? Perseverance =/= being okay with a stupid EXP system that makes no sense. Like I said, I don't mind that the experience get's harder as you level up, but the way they implemented it is stupid. In my opinion bosses should be dependent on strength and training should be dependent on willpower. I'd rather train on a large map with mobs I can easily kill with any range than a small map with high HP mobs that are essentially bosses that favor the strong. My ideal training map would be a Ludi vikings style map that's 4x bigger with enough mobs to comfortably accommodate 6 players to discourage leeching.
Takebacker Wrote:Just because you don't know how to party doesn't mean party play is pointless.
What you just described is warrior's grounds.
I'm not sure if you're even reading what you're saying now, but maybe you should go try partying at warrior grounds and tell me how great it is.

