2013-07-27, 10:22 PM
Patt Wrote:EXP:
- EXP now has a "Bonus" line for EXP buffs and cards and no longer stack with base EXP.
- Misc. EXP bonuses (like Mercedes Elven Blessing and Guild Experience Buff) are on their own line but now only multiply off the base EXP line.
- Because of the two above points, party experience (and party play bonus experience) doesn't multiply in a way that makes it beneficial, unless you're severely under powered and training with an overpowered player (the overpowered player would suffer a lot)
- Because of the point above, the only beneficial way of getting HS is to have an HS mule; solo play is the best experience in most cases.
- 2x cards do not work anymore for players above 201.
- The HP:EXP ratio for Mixed Golems in Twilight Perion was altered for worse
- It doesn't stack on to base exp but it isn't any different from when it did.
- They always worked this way...neither of those buffs ever worked on party play lines
- You're supposed to train with someone of your own power level. Why is this so hard for people to understand and implement?
- Too bad there aren't any HS mules capable of keeping up with anyone.
- 2x cards don't even exist for KMS. At least events still work.
- I think the ratio change was a buff so long as you don't clear the map in 10 seconds and yeah i'm sure everyone knows someone who can do that...
Patt Wrote:BOSSES:
- Bosses like Empress and Chaos Root Abyss have a once a week clear limit.
Makes runs more profitable. Lack of drop increase is pretty scummy though.
Patt Wrote:I know 600k isn't godly by any standards, but it's way way way above average when you consider all the players who are 200+. I imagine someone like [MENTION=2375]Mazz[/MENTION] would be getting higher rates, but do you think your experience gain should be dictated by how strong you are to such an awful degree? Bossing sure, that's fine, strength is a necessity there, but at least before (read: pre big bang/EXPlosion rates) training and leveling took perseverance, not a big wallet.
Leveling doesn't take perseverance after 200? You seem to be contradicting yourself now.
Why should the unfunded be able to compete in a training ground on the same level as someone who isn't? You make it sound like 600k is some magic number where you aren't subject to difficulty, or that such a number should even exist at all. This argument of yours existed from day 1 of LHC release. It isn't unfair.
Patt Wrote:And party play. What. It's pointless, it was a great system that could have worked wonders, but they messed it up so bad that it's actually worse to party in almost every scenario than to solo. I'm not sure what they were thinking with this one. In my eyes, a large map (much bigger than deep Ludibrium clocktower) with reasonable HP and a decent party play system and nice spawn would be the solution in my eyes, enough mobs to keep all players occupied, and a party play system to discourage leeching and to encourage activity and team play.
Just because you don't know how to party doesn't mean party play is pointless.
What you just described is warrior's grounds.

