2013-07-27, 06:13 PM
Stereo Wrote:Hmm, need to figure out my card sets again.
Dark Knight, Paladin, Hero: S Adventurer Warrior
Cannon Master, Jett: S Adventurer Pirate
Aran: S Hero Warrior
Luminous: S Hero Mage
Demon Slayer: S Resistance Warrior
Xenon: S Resistance Pirate/Thief
Demon Avenger: to-be Resistance Warrior
Kaiser: S Nova Warrior
Kanna: S Sengoku Mage
I guess if I want both Resistance and Adventurer 3somes, that leaves Aran, Kaiser, Kanna in the other set, and I either get the warrior set bonus or the Cannon Master/Jett bonus. Come to think of it that's not actually so bad, since the 4% exp on death is off of 10% in the less useful way, making it 9.6%. And Jett, it turns out, with 8% summon duration, is pointless since I never summon.
Really the tough question would be what do I remove with
DS, DA, Xenon
DrK, Hero, Paladin
Aran, Kanna, Kaiser
If I want to pop in an Evan for MP regen?
I would say xenon or DS just because your paladin contributes to the set eff that you clearly want and those are the two worst cards otherwise
Sent from my iPhone using Tapatalk 2

