2013-07-23, 04:03 PM
How does this "balance" the late-game experience? Sure, it makes 200-250 that much harder, but it was already much harder than 1-200 to begin with, especially given the recent mob EXP reductions.
Hey Nexon, why not make 1-200 increase in difficulty again on an exponential curve (because the original format actually makes sense in this contemporary game where everyone ohkos everything), so it's not a blast shot to 200 before hitting a brick wall for the last 50 levels?
Hey Nexon, why not make 1-200 increase in difficulty again on an exponential curve (because the original format actually makes sense in this contemporary game where everyone ohkos everything), so it's not a blast shot to 200 before hitting a brick wall for the last 50 levels?

