2013-07-15, 07:03 AM
There's still a few things I need clarification on for my %/s, but I wanted to comment about the buffs.
With regards to the massive +100 WATK for Great Sword Mastery vs Tachi Mastery's +50 WATK, quite frankly, for a weapon size and design difference that big, the attack difference should be significantly higher than 44.
In regards to the actual +100 and +50 values, the Great Sword is always Slower (8), with Mastery, it's Normal (6). The Tachi is Normal (6) and Faster (3) with Mastery. Every class has access to faster weapons than Great Swords, so they're at a significant disadvantage in that regard, though their potential to be good is high if you can get Speed Infusion and Advanced Yellow Aura or Inner Ability.
Keep in mind that Heros have +60 WATK (though 30 is from sharable Rage), and a pomegranateton of % to begin with, Paladins have +110 WATK, Dark Knights have +70. Having +100 WATK from their only source of skill WATK isn't that significant. It's also better balance as gear plays a slightly smaller role in damage, whereas if you gave them a higher damage multiplier, and even more % on attacks, funded people would be significantly stronger than they already are, and less funded would be worse off. Another 100 WATK when you have 274 base is less of a deal compared to when you have 174 base.
As for things I need clarification for, if [MENTION=75]Spadow[/MENTION], [MENTION=3186]HighOnMushrooms[/MENTION], or anyone with KMST could answer these:
For Rapid Time's cooldown reductions, the videos I've seen do not appear to show a lot of skills on any of the visible quick keys, making it a bit difficult to judge. It states that whenever you attack, your attacking skill cooldowns are reduced by 3 seconds, though this does not appear to apply to Shadow Rain? When it refers to attack, does it mean each time you start a combo or for every new skill? i.e. Moon Strike/Flash Assaulter/Rolling Curve/Wind Cutter and Upper Slash/Power Stamp/Front Slash/Giga Crash? If it were every skill itself, I would expect Moon Strike -> Piercing Thrust -> Shadow Strike to completely remove the cooldown on Rolling Curve, as that's 3 attacks = 9 seconds, plus the time to activate all three, but I don't see this in videos. Plus, I would expect in this case Whirlwind to destroy cooldowns as it's a keydown skill (which Nexon states attacks at 100ms, though there is a variable x = 150, but that could refer to movement speed).
The other thing I need clarification for is how is Time Force regenerated? How much do you gain every say 1 second? 10 seconds? Does Beta regain any from attacking or is that exclusively from Alpha's Combat Recovery? I notice that when a character is Assisting, they don't appear to use any Time Force for their skills?
And finally, Beta's skills that cause Shockwaves (specifically Jumping Crash, Advanced/Earth Break), do those shockwaves actually have a delay, or can you perform actions immediately as the shockwaves appear?
With regards to the massive +100 WATK for Great Sword Mastery vs Tachi Mastery's +50 WATK, quite frankly, for a weapon size and design difference that big, the attack difference should be significantly higher than 44.
In regards to the actual +100 and +50 values, the Great Sword is always Slower (8), with Mastery, it's Normal (6). The Tachi is Normal (6) and Faster (3) with Mastery. Every class has access to faster weapons than Great Swords, so they're at a significant disadvantage in that regard, though their potential to be good is high if you can get Speed Infusion and Advanced Yellow Aura or Inner Ability.
Keep in mind that Heros have +60 WATK (though 30 is from sharable Rage), and a pomegranateton of % to begin with, Paladins have +110 WATK, Dark Knights have +70. Having +100 WATK from their only source of skill WATK isn't that significant. It's also better balance as gear plays a slightly smaller role in damage, whereas if you gave them a higher damage multiplier, and even more % on attacks, funded people would be significantly stronger than they already are, and less funded would be worse off. Another 100 WATK when you have 274 base is less of a deal compared to when you have 174 base.
As for things I need clarification for, if [MENTION=75]Spadow[/MENTION], [MENTION=3186]HighOnMushrooms[/MENTION], or anyone with KMST could answer these:
For Rapid Time's cooldown reductions, the videos I've seen do not appear to show a lot of skills on any of the visible quick keys, making it a bit difficult to judge. It states that whenever you attack, your attacking skill cooldowns are reduced by 3 seconds, though this does not appear to apply to Shadow Rain? When it refers to attack, does it mean each time you start a combo or for every new skill? i.e. Moon Strike/Flash Assaulter/Rolling Curve/Wind Cutter and Upper Slash/Power Stamp/Front Slash/Giga Crash? If it were every skill itself, I would expect Moon Strike -> Piercing Thrust -> Shadow Strike to completely remove the cooldown on Rolling Curve, as that's 3 attacks = 9 seconds, plus the time to activate all three, but I don't see this in videos. Plus, I would expect in this case Whirlwind to destroy cooldowns as it's a keydown skill (which Nexon states attacks at 100ms, though there is a variable x = 150, but that could refer to movement speed).
The other thing I need clarification for is how is Time Force regenerated? How much do you gain every say 1 second? 10 seconds? Does Beta regain any from attacking or is that exclusively from Alpha's Combat Recovery? I notice that when a character is Assisting, they don't appear to use any Time Force for their skills?
And finally, Beta's skills that cause Shockwaves (specifically Jumping Crash, Advanced/Earth Break), do those shockwaves actually have a delay, or can you perform actions immediately as the shockwaves appear?

