2013-07-11, 01:03 PM
FlyingGiraffes Wrote:With a table of buffed and unbuffed ranges of all classes (using standardized equipment such as a level 100 weapon and nothing else), the DPM rankings can be determined.
I mention this because after seeing Xenon's nerf (placing them at ~10000%), I assumed it is now a mediocre class. However, it seems that they have a high unbuffed/buffed range. This means despite their low %damage, they would rank high on a DPM list. This is not based on analytical evidence, just my hypothesis from observations.
except that cheap standardized equipments don't accurately portray dpm. for example, lvl 100 claw has 46 atk, while lvl 100 staff has 121 m.atk. this would almost certainly make a mage have higher range than a sin. however, with a difference of 75 atk, when comparing 400 total atk to 475 total m.atk (more realistic values for an averagely-funded character), you see that the sin FAR outranges the mage, because of the 1.75 multiplier.
that's why i propose, if we were to actually do something like this (i might be able to on my spare time), I propose that we set out a standard base attack and stats (say, 2000 main stat, 200 secondary stat, and 320 atk) and then add on the clean stats of the weapon and other equips unique to each class (since all scrolls are the same, those are included in the base stats). that would make the mage have 441 atk unbuffed, while the sin would have only 366 atk unbuffed, which sounds about right.

