2013-07-09, 08:32 AM
This is getting a little off-topic but anyway...
Killing the flying undead knights, along with all the other undead waves, demand timing. The flying knights come in waves of 20. As long as you stand by the corner with the portal, they won't fly away, but you got to kill them pretty fast. There are 2 spawn speeds: the first requires you to kill the wave in under 3 seconds-ish (might be closer to 4/5 seconds) - enough for 2 Apocalypse and a faster skill to finish off leftover mobs for my Luminous - and the next wave will spawn instantaneously. The second is if you go past 3 seconds-ish or so, and the next wave spawns 5 seconds (or probably longer) after the first wave spawned. If you can clock about 60-75% fast spawns, you can clear that stage within 3 minutes, good enough for most buffs to hold you up before expiring. If you don't, especially because you have bad lag or something... well... learn to stagger buff.
Note: the undead waves for the stage before the meteors obey the same spawn pattern. c.f. MLTC spawn patterns.
If you don't have an average DPS of 100m every 30s i.e. about 3.3 - 3.4m/s, then forget about killing Darkheart. That's how often it heals, not counting DRs. I have a range of about 70k on my Lumi, and even with an optimised combo (DR then ---> Equalise ---> Equilibrium + TaC --> Armageddon --> Spectral Light --> Knight's Watch when Armageddon wears off --> repeat) I can only make Darkheart's HP remain constant.
I don't mind if I don't have a skill that does 1s without hurting me on a mob with DR, but I just find the in-game text for Holograms a little misleading.
Hadriel
Killing the flying undead knights, along with all the other undead waves, demand timing. The flying knights come in waves of 20. As long as you stand by the corner with the portal, they won't fly away, but you got to kill them pretty fast. There are 2 spawn speeds: the first requires you to kill the wave in under 3 seconds-ish (might be closer to 4/5 seconds) - enough for 2 Apocalypse and a faster skill to finish off leftover mobs for my Luminous - and the next wave will spawn instantaneously. The second is if you go past 3 seconds-ish or so, and the next wave spawns 5 seconds (or probably longer) after the first wave spawned. If you can clock about 60-75% fast spawns, you can clear that stage within 3 minutes, good enough for most buffs to hold you up before expiring. If you don't, especially because you have bad lag or something... well... learn to stagger buff.
Note: the undead waves for the stage before the meteors obey the same spawn pattern. c.f. MLTC spawn patterns.
If you don't have an average DPS of 100m every 30s i.e. about 3.3 - 3.4m/s, then forget about killing Darkheart. That's how often it heals, not counting DRs. I have a range of about 70k on my Lumi, and even with an optimised combo (DR then ---> Equalise ---> Equilibrium + TaC --> Armageddon --> Spectral Light --> Knight's Watch when Armageddon wears off --> repeat) I can only make Darkheart's HP remain constant.
I don't mind if I don't have a skill that does 1s without hurting me on a mob with DR, but I just find the in-game text for Holograms a little misleading.
Hadriel

