Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dark Knight Skill Changes
#6
I like the direction your taking Drks, just like to add a couple things that need fine tuning. With all the -% damage ignore you have from all the skills, your up to about 90% touch damage reduction o....o and 40% damage reduction from magic attacks.(reason i point this out, is because 50% touch damage reduction+ 40% Damage reduction would stack with current maple physics, you would have to change the entire damage reduction formula for it not to stack, seperating it into Touch damage reduction/ And magical Damage reduction, instead of it being 1 kind, and in the proccess by doing so, you would screw paladins over)

And if everyone would have the same swordsman skills, this would put paladins at over 100% touch damage reduction(lol, i would personally love this, but we all know this is broken, just stand on the body of boss and never take damage), and heroes at 70% o....o Hex of the beholder is just too strong imo. On chars with 100% critical(like marksman,hayato,bishops, phantoms,Drks), 30% critical damage boost(THIS IS MORE THAN SE) Is pretty much giving them a 30% damage boost, and on top of they also get a 30% damage boost as well from this ._.

You have to specify which kind of critical damage, min/max as well. Id say for such a powerful buff not having CD is kinda ridiculous. Something along the lines of in for 60-120 seconds buff timex-then having cd of 180-240 seconds. So you only have it activate half the time :X and i think it would run more well with its getting down to the final moments, i need to go more berserkish theme. Cause having it on at all time is like :S

I do like what u did with Beholder in 4th job, and having it auto scream every 10 seconds is an awesome idea. Im going to assume u removed Dark Impale because i dont see it here. So what is your 4th job mobbing move if you have one? Is it the 3rd job ascalon typhoon? Then i think it might need a buff up of some kind once you reach 4th job so you can keep up heroes/pallies mobbing capabilities. Would like to see your idea on Hyper skills(on a side note, put back the %mp on hyper body, you would be making mages sad :C) And would like to see what you would do with changes to the 150 hyper skill and Potato.
Reply


Messages In This Thread
Dark Knight Skill Changes - by iVege - 2013-07-02, 09:08 AM
Dark Knight Skill Changes - by MetaSeraphim - 2013-07-02, 05:48 PM
Dark Knight Skill Changes - by Even - 2013-07-02, 07:27 PM
Dark Knight Skill Changes - by MuscleWizard - 2013-07-02, 07:32 PM
Dark Knight Skill Changes - by MetaSeraphim - 2013-07-02, 07:42 PM
Dark Knight Skill Changes - by KillerZero - 2013-07-03, 05:30 AM
Dark Knight Skill Changes - by iVege - 2013-07-03, 08:09 AM
Dark Knight Skill Changes - by KillerZero - 2013-07-03, 09:04 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)