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Dark Knight Skill Changes
#1
Trying to squeeze this in before KMS 1.2.196. I say that, but I only started working on this in the afternoon today (I rewrote everything, including all the skill descriptions and readouts). Anyway, this is my fantasy Dark Knight changes (although it's not what I would have really wanted). Like I said, I only started this afternoon, so I actually went with it along the way. I do have several skills that I had no idea to do with (Gungnir's Descent and some Beholder skills), so forgive me for their crappiness. I decided to present it in Ultimate Skill Tables format since I changed basically every skill minus two or three.

Please enjoy.

 Swordsman
 Spearman
 Berserker
 Dark Knight

[SPOILER=Changes from "Old 2"]Swordsman

- Strong Body: the maximum HP increase has changed to 2*(roundUp(level/2)). Because it would be weird giving Hyper Body a pre-requisite of level 20 of this skill because of the new Unleashed/Spark UI, when you might not even advance into a Spearman. Changed so that you will get 20% HP no matter what. Or does that not work with the Explorer revamp making their jobs work like the newer classes?

Spearman

- Iron Will: now creates a shield equal to 10% of your maximum HP. Its HP will be displayed above your character. Damage reduction removed. Duration increased to indefinite. Cooldown of 30 seconds added. Note: the shield does not heal, drain, or take DoT. Damage does not carry over from the shield to your HP. For early stages of Sacrifice.
- Hyper Body: now passively increases your HP by 150%. Active effects no longer affect the caster. To torture you during Sacrifice muahahaha.

Berserker

- Gungnir's Descent: slow rate against bosses changed from halved effectiveness to 20%. DoT now only works on slowed enemies. Don't want bosses immobilised half of the time. Since Spear probably breaks if it fails (otherwise it would look weird), the drain logically shouldn't be happening, either.

Dark Knight

- Shock of the Beholder: hitbox is modified. To fit the animation and make it a bit more awesome.
- Revenge of the Beholder: now has a drain rate of 10%. Damage drained decreased to 5%. To decrease funding gap.
- Sacrifice: the cooldown now happens after the skill ends. The cooldown has been decreased from 120 to 60 seconds. Less annoying is you d/c or die before buff is over, and buff duration won't cut into the cooldown.
 Old 2

[SPOILER=Changes from "Old 1"]Swordsman

- Slash Blast: number of enemies hit decreased from 6 to 4. For Spear Rush's mob count.

Spearman

- Crossover Chain: drain effects are removed. Now has a 20% chance to heal 10% of maximum HP when attacking. To make it less funding-centred.
- Spear Arc -> Drawing Arc: delay increased from 780 to 810 milliseconds. Stun effect removed. Number of enemies hit decreased from 8 to 6. Hitbox modified. For Spear Rush's mob count. Also makes this skill more like a main attack than magnet skill, also for Spear Rush.
- Iron Will: damage reduction increased from 20% to 30%. Guard rate removed. Guard rate does not suit class.

Berserker

- Fury Outburst: improvements on Crossover Chain's drain effects removed. Now increases Crossover Chain's healing rate by 30%. To match new effect of Crossover Chain.
- Ascalon's Typhoon: keydown damage increased from 120% to 150% and hit delay increased from 120 to 180 milliseconds. Damage increased from 225% to 300% and number of hits decreased from 4 to 3. Number of enemies hit decreased from 10 to 8. Prepare time changed to 360 milliseconds. Most aesthetic, and also for Spear Rush and Blade Frenzy.
- Blade Frenzy: activation rate decreased from 5% to 1% and duration decreased from 20 to 5 seconds. Now increases maximum movement speed by 40%. Also has another 20% chance effect for the finisher of Ascalon's Typhoon, where the next use doesn't have a startup delay. If the chance fails, it will not disappear, but accumulate until it works. Since I couldn't make Gungnir's Descent focus on the finisher part of Ascalon's Typhoon, I made Blade Frenzy focus on both.
- Gungnir's Descent: the spear no longer disappears after the attack. Now decreases movement speed by 100% for 10 seconds, and deals 100% DoT every second for 10 seconds, with 10% of DoT drained. Defence ignore removed. For better heath recovery and a little more utility.
- Berserk Spirit: now increases elemental resistance by 30%, status resistance by 30% and damage reduction by 20%. Maximum level increased to 15. Minimum critical damage removed. Because Endure is only common between Crusaders and Berserkers.
- Spear Rush: number of enemies hit increased from 10 to 12. Damage decreased from 600% to 500%. Stun rate decreased from certain to 60%, and stun duration decreased from indefinite to 5 seconds. Making it the proper mob control skill it should be instead of an ascended, yet not really, Spear Arc.
- Endure: removed. Because Endure is only common between Crusaders and Berserkers.

Dark Knight

- Beholder: all Beholder skills will now have a 1500 millisecond delay. Because it's necessary.
- Shock of the Beholder: damage increased from 330% to 495%, number of hits decreased from 10 to 1. Frequency removed. Stun removed. Hitbox modified. Does not activate if there are no enemies in range (counter will stay on 0). Now a toggle skill. Still just as powerful, but more prone to interruptions. Less range to avoid AFK training at weaker mobs.
- Curse of the Beholder: Does not target enemies already affected. Now a toggle skill. So the accumulation pattern from 0 to 100 will not be disrupted.
- Hex of the Beholder: stats changed to total damage +20% and defence ignore +20%, boss damage +10% and resistance ignore +10%, critical rate +20% and damage reduction +20%, minimum critical damage +15% and maximum critical rate +15%, or elemental resistance +15% and status resistance +15%. A random pair of stats will be chosen. Now has a duration of 30 seconds (cannot be cancelled, can be dispelled). Buffs party members individually. Does not target party members already affected. Now a toggle skill. For a variety of buffs between party members and more of a point for individual party members being buffed.
- Revenge of the Beholder: Instant kill removed. Damage increased to 1200%. Now a toggle skill. Purely recovery skill, instant kill is unique to Curse of the Beholder.
- Sacrifice: only prevents death once per skill activation. If you die during the buff, Beholder skills will be disabled instead (Beholder last), until the buff ends. This was what was initially intended (one death per buff), but it would have been hard to survive. Therefore, the Dark Knight is given more 5 chances, but not without cost.
 Old 1
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Messages In This Thread
Dark Knight Skill Changes - by iVege - 2013-07-02, 09:08 AM
Dark Knight Skill Changes - by MetaSeraphim - 2013-07-02, 05:48 PM
Dark Knight Skill Changes - by Even - 2013-07-02, 07:27 PM
Dark Knight Skill Changes - by MuscleWizard - 2013-07-02, 07:32 PM
Dark Knight Skill Changes - by MetaSeraphim - 2013-07-02, 07:42 PM
Dark Knight Skill Changes - by KillerZero - 2013-07-03, 05:30 AM
Dark Knight Skill Changes - by iVege - 2013-07-03, 08:09 AM
Dark Knight Skill Changes - by KillerZero - 2013-07-03, 09:04 AM

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