Believe they also removed the chance of getting critical lines, at least on unique. You're meant to get up to 10-11% critical and I've used about 100 circulators on unique rank, still the best I got was 13% drop rate. Could be totally wrong on this but I HATE this new inner ability, its only good for those that want to aim for attack speed and for the rest its kinda sucky (apart from the fixed numbers of stat ofc).
edit: Could someone tell me if having 10-20% more critical on a xenon is more beneficial than 5-10% boss dmg?
[MENTION=5956]hadriel[/MENTION] can you help on this?
I currently have this of total dmg/boss (note that my weapons are still not cubed, so Im looking into gaining another 90% boss/total dmg in the future, however after nerf xenon lose 40% total dmg on skills)
60% multilatern
80% opatz code
15% ds link
10% da link
11% char cards
3% Da card
27% rank 11-50 dojo glove (I know I suck for now
)
I also have decent se, meaning it bumps my avg crit dmg to 1.5x
Was also thinking of aiming for 32% buff duration. After Xenon nerf the duration of opatz will be down to 30 sec, having 20% from mechanic card and 32% will bump it up to pre nerf duration and I can also get the 20% from empathy (as perviously asked, it will probably be the same as the current empathy but it caps at 20% instead of 30%).
What I really mean is that before the nerf criticals looks more appealing that boss dmg, and afterwards buff duration looks WAAAAAAAAAAAAY more appealing than either one of them. Opatz has annoying long cast time and duration buffed by 102% (assuming I get 50% on legendary obviously) will mean I'll have it up with all 20 energy charges over 66% of the time. This also helps my decent ability skills (since a miss doesnt seem to be a miss in ems, you cant change equips even if a target misses on you)
So what do you guys think? Aim for buff duration and eventually cube for legendary or try getting criticals?
edit: Could someone tell me if having 10-20% more critical on a xenon is more beneficial than 5-10% boss dmg?
[MENTION=5956]hadriel[/MENTION] can you help on this?
I currently have this of total dmg/boss (note that my weapons are still not cubed, so Im looking into gaining another 90% boss/total dmg in the future, however after nerf xenon lose 40% total dmg on skills)
60% multilatern
80% opatz code
15% ds link
10% da link
11% char cards
3% Da card
27% rank 11-50 dojo glove (I know I suck for now
)I also have decent se, meaning it bumps my avg crit dmg to 1.5x
Was also thinking of aiming for 32% buff duration. After Xenon nerf the duration of opatz will be down to 30 sec, having 20% from mechanic card and 32% will bump it up to pre nerf duration and I can also get the 20% from empathy (as perviously asked, it will probably be the same as the current empathy but it caps at 20% instead of 30%).
What I really mean is that before the nerf criticals looks more appealing that boss dmg, and afterwards buff duration looks WAAAAAAAAAAAAY more appealing than either one of them. Opatz has annoying long cast time and duration buffed by 102% (assuming I get 50% on legendary obviously) will mean I'll have it up with all 20 energy charges over 66% of the time. This also helps my decent ability skills (since a miss doesnt seem to be a miss in ems, you cant change equips even if a target misses on you)
So what do you guys think? Aim for buff duration and eventually cube for legendary or try getting criticals?

