KMST 1.2.481 - Skill tweaks, UI update, and more.
Takebacker Wrote:I don't see it as a penalty since the difference between what you're suggesting is making NLs the #1 class to hunt/train/boss with at all levels vs just being valuable at bosses and party play, which is already something NLs kind of needed ever since BB took their bossing presence away.

Ok, I understand. Regardless, what I mean is that you'll get more exp as long as you don't kill in one hit. If you do, you are back to leveling slower. But the problem with this skill isn't exactly that the effect won't trigger. The problem is that the effect itself comes after the damage in a decent damage skill. Before, with the old taunt, it had 2 problems: Slow, and small hitbox. If taunt now becomes a shade splitter replacement, there's no option to choose between debuff then kill or just kill.

But yeah, I'm dragging this more than I should. I'm starting to imagine my class as a lot more of support, and less focused on yourself, and I'm starting to like it. Specially with Frailty Curse and Taunt combined on bosses.

The only thing I don't get is the Quad throw speed nerf. What's up with that? Was the attack speed nerfed, or what happened?
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KMST 1.2.481 - Skill tweaks, UI update, and more. - by Alloy - 2013-06-30, 08:16 PM

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