2013-06-30, 05:41 PM
Takebacker Wrote:...The skill went from absolutely worthless to being a highlight skill due solely to it's working on bosses. I don't think a class should have innate 1.3x exp and drop at that level of ease (vs holy symbol hypers, for example) due to it working on things you ohko, much less a class that any adventurer thief could switch to.
I see the logic behind that, but that means that the skill's effect is now useless against some things. The fact that you get a penalty for doing more damage is always a flaw in design, like what happened with Dark Flare before with evasion (thank god they made a better effect now). What I'm just saying is that the effect should make sense. And you don't know how is 5th job going to affect these effects. Maybe they'll give us craploads of exp/drop increasing skills, or one innate on shadowers, for example.

