KMST 1.2.481 - Skill tweaks, UI update, and more.
Alloy Wrote:I'm not taking these excuses. The game clearly can handle that mechanic, since Demons already can do that. Why should we have to hit twice the times when we hunt monsters just because of lazy skill design? Should I hunt effectively with half efficiency to hunt familiars for example? Just for a tiny boost of drop rate that suddenly doesn't make sense. Just like what happened before.

I'm used to getting pissed on our legs by Nexon, and we are getting better with how it works elsewhere, but I'm not taking excuses. Not anymore. This is supposed to be a fix. So be it.

...The skill went from absolutely worthless to being a highlight skill due solely to it's working on bosses. I don't think a class should have innate 1.3x exp and drop at that level of ease (vs holy symbol hypers, for example) due to it working on things you ohko, much less a class that any adventurer thief could switch to.
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KMST 1.2.481 - Skill tweaks, UI update, and more. - by Takebacker - 2013-06-30, 02:39 PM

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