KMST 1.2.481 - Skill tweaks, UI update, and more.
Alloy Wrote:I'm not taking these excuses. The game clearly can handle that mechanic, since Demons already can do that. Why should we have to hit twice the times when we hunt monsters just because of lazy skill design? Should I hunt effectively with half efficiency to hunt familiars for example? Just for a tiny boost of drop rate that suddenly doesn't make sense. Just like what happened before.

I'm used to getting pissed on our legs by Nexon, and we are getting better with how it works elsewhere, but I'm not taking excuses. Not anymore. This is supposed to be a fix. So be it.

Familiars are pretty much the only thing that will not get impossible to hunt thanks to the anti bot system, and yea, KMS aint got those to worry about when tweaking.
The small amount of quests with very rare drops aint enough to get pissed about seeing as there are so many drop buffs to use anyway.

It works on bosses, and that is such a big deal compared to normal mobs that it aint even funny.
I admit the extra EXP would be useful for lower level training, but since you will not be one hitting Cygnus mobs or the future Perion Golems I'd say we can get a friggin arse load of use out of it anyway.

If this was the only NL problem I might be more on your line, but looking at the slower QT and skills with little to no use, like Shadow Web and Sudden Raid, I feel the fact that Taunt is useless on small fry gets abysmal in comparison. Especially since it finally works on bosses along with Frailty Curse
Reply


Messages In This Thread
KMST 1.2.481 - Skill tweaks, UI update, and more. - by CarrionCrow - 2013-06-30, 08:55 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)