KMST 1.2.481 - Skill tweaks, UI update, and more.
CarrionCrow Wrote:^ Not that big of a deal since it is usable on bosses and by extensions mobs in party play style areas.

Takebacker Wrote:You can easily strip down and not ohko if you're hunting event stuff from lower leveled things too.

I'm not taking these excuses. The game clearly can handle that mechanic, since Demons already can do that. Why should we have to hit twice the times when we hunt monsters just because of lazy skill design? Should I hunt effectively with half efficiency to hunt familiars for example? Just for a tiny boost of drop rate that suddenly doesn't make sense. Just like what happened before.

I'm used to getting pissed on our legs by Nexon, and we are getting better with how it works elsewhere, but I'm not taking excuses. Not anymore. This is supposed to be a fix. So be it.
Reply


Messages In This Thread
KMST 1.2.481 - Skill tweaks, UI update, and more. - by Alloy - 2013-06-30, 07:56 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)