2013-06-30, 05:15 AM
okay this solves the stat issue, but i'm still not getting a 70% boost in the avoid stat from side step + shadow meld + MT as you claim nor thr 70% dodge rate i was experiencing prior
Hilla should not be hitting me every single attack even with a 90% evasion/avoidability cap.
Dodge chance is just that, an extra chance to dodge outside of the normal avoid/evasion formula.
That's what it was introduced as and currently the Phantom skill that says "20% base avoid" and the other that says "20% avoidablility" doesn't add to that stat like its supposed to, it counts as dodge chance like the two skills that clearly state ""; the reason i know is that prior to the patch i had 2.5k~2.6k avoid on the phantom while i only have about 2.1k now. Basically Phantom has a 80% chance to avoid attacks while DB's get 15% avoidability boost and none of the dodge rate worked.
Whereas before the patch I almost always got hit on lv 120 Phantom and never hit on lv 184 DB vs lv 120 Hilla.
There has to be something wrong if both are the same level they were then and the results have completely flipped while one has less than half the avoid of the other.
http://orangemushroom.wordpress.com/2012...anization/
^ back when side step was base avoid there was a minor reorganization patch not too long after that later changed side step to dodge rate, and even if it is still base and that reorganization only mislabeled it I'm not gaining the 15% base avoid from it nor am I getting the other 55% dodge rate; so in essence something is coded incorrectly just like Hayato's skills are coded to work in the air only when they are supposed to work wherever.
and i'm not denying the statistic posibillity of me getting hit consistently on one run, but that doesnt happen 4 days in a row. Also red queens breath to cure the flames misses anyone w/ over 4k avoid if you go in on normal mode apparently because the only one's who get cured on our daily rund is this DS, a Hero, and an Evan.
Hilla should not be hitting me every single attack even with a 90% evasion/avoidability cap.
Dodge chance is just that, an extra chance to dodge outside of the normal avoid/evasion formula.
That's what it was introduced as and currently the Phantom skill that says "20% base avoid" and the other that says "20% avoidablility" doesn't add to that stat like its supposed to, it counts as dodge chance like the two skills that clearly state ""; the reason i know is that prior to the patch i had 2.5k~2.6k avoid on the phantom while i only have about 2.1k now. Basically Phantom has a 80% chance to avoid attacks while DB's get 15% avoidability boost and none of the dodge rate worked.
Whereas before the patch I almost always got hit on lv 120 Phantom and never hit on lv 184 DB vs lv 120 Hilla.
There has to be something wrong if both are the same level they were then and the results have completely flipped while one has less than half the avoid of the other.
http://orangemushroom.wordpress.com/2012...anization/
^ back when side step was base avoid there was a minor reorganization patch not too long after that later changed side step to dodge rate, and even if it is still base and that reorganization only mislabeled it I'm not gaining the 15% base avoid from it nor am I getting the other 55% dodge rate; so in essence something is coded incorrectly just like Hayato's skills are coded to work in the air only when they are supposed to work wherever.
and i'm not denying the statistic posibillity of me getting hit consistently on one run, but that doesnt happen 4 days in a row. Also red queens breath to cure the flames misses anyone w/ over 4k avoid if you go in on normal mode apparently because the only one's who get cured on our daily rund is this DS, a Hero, and an Evan.
