2013-06-29, 03:30 AM
holycow Wrote:meaning.. the range added is fake, and % total damage still works the same as last time? :f6:it's not really fake, it just changes the known truth of "boss and total damage are acknowledged by multiplying your range"
although if you get into the very math of it, good chance it truly is fake, since %total damage affects the end damage, not the range before multipliers (since it's a multiplier itself) :U
SaptaZapta Wrote:In that case, % of what, exactly, are they showing?
I mean, if they say some class does 20,000%/s, they can't mean % of the damage range displayed in the user stats (like you do), since that includes the weapon multiplier already. So, % of what?
%of raw stats, they're taking into account anything that differs between classes, the same way a Dark knight will have a 14900 range while a mage would have a 10000 range with equips of the same magnitude, they account for this by saying that the dark knight is 149% as strong as a mage (as an example)
how accurate their numbers are however, who knows.

