KMST 1.2.481 - Skill tweaks, UI update, and more.
@iAmFear: I believe that was bulletConsume.

JoeTang Wrote:There was a bug last patch that caused Shade Split + Shadow Partner to deal no damage at all, but it correctly displayed 3 and 6 lines when attacking. Without SP, Shade Split did 3 lines of damage though. Shade Split uses bulletCount and attackCount in its variable lists. Bullet Count has been traditionally used for hits on projectiles, i.e. Triple/Quadruple Throw. I guess it uses that now. We'll see on release if they change the readout.

Showdown Challenge has a bulletCount = 3 and attackCount = 2 but it uses attackCount for hits though...

On another note, it appears in KMST 1.2.480, Showdown Challenge didn't activate Shadow Partner.

Shouldn't Shade Split have bulletConsume = 3 since it wastes 3 stars per usage without SP?

There seemed to be a server-sided fix for Taunt in kMST 1.2.480 actually because the newer videos had SP affecting it. However, I noticed they also bugged Shade Split to deal 15 hits or so with SP in the process. That bug with Shade Split was fixed in kMST 1.2.481, but the videos show it dealing 3 hits (6 with SP), which was the original intent in kMST 1.2.480. Then, the extractions show the attackCount lowered to 1 from 3 for Shade Split, so I assume another server-sided fix is in order.
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KMST 1.2.481 - Skill tweaks, UI update, and more. - by Aggravate - 2013-06-28, 03:52 PM

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