KMST 1.2.481 - Skill tweaks, UI update, and more.
Hanabira.Kage Wrote:
To be honest, this is total bull. Rather than ease reliance on cash, this just acts as a greater incentive to spend on cash because you get more bang for your buck.
(price goes down, quantity demanded goes up)

They should let players pay for the entire cost of cash items with Mileage, but make Mileage gain really low so it won't hurt sales too much.

Actually, I don't mind the mileage thing. Just because the game changing things are accessible without NX now. You can get to legendary tier without NX now, you can use the auction house too, and it makes sense overall. Because with mileage alone, nobody woulod buy NX. This way, if you need a decorative thing, you can get a discount, but still pay, without getting an advantage over anyone else.

the key is not to make the game completely NX-free, but to make the GAMEPLAY NX-free. Granted, it's harder to craft than to buy, but at least it's FEASIBLE. And the only bit left from that would be circulators, but compared to the potential of all equipment, it's a tiny difference for now. I'd like to see that get reworked too though.

Hanabira.Kage Wrote:
You know what I'd love to see? "Cash" equips that can be purchased with mesos; they mask over equipment like cash equips do, but there would only be a very limited selection.

Yeah, I got that from La Tale; nearly every town has clothes like that based on the town's theme, e.g. the Japan-themed town has yukata and geta (wooden slippers).

GMS already does did that. 300k mesos gets you a 7-day NX outfit that is different every week. (Apparently they no longer do? Oh well, it was a nice idea)
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KMST 1.2.481 - Skill tweaks, UI update, and more. - by Alloy - 2013-06-28, 07:57 AM

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