2013-06-28, 02:03 AM
couple comments.
firstly, and most importantly, thank you so much for releasing some code. glad to see it's java so i can understand and duplicate it (i'll give credit where it's due of course)
secondly, insoya's numbers are definitely quite wacky. definitely using elemental resistance ignore, and including weapon multipliers. jt's numbers make sense and are very similar to the numbers i get when i do rough calculations manually.
finally, inclusion of total damage in the range might mean that boss damage would scale multiplicatively with total damage, since it probably wouldn't be shown in the range. unlikely, but it's a possibility
firstly, and most importantly, thank you so much for releasing some code. glad to see it's java so i can understand and duplicate it (i'll give credit where it's due of course)
secondly, insoya's numbers are definitely quite wacky. definitely using elemental resistance ignore, and including weapon multipliers. jt's numbers make sense and are very similar to the numbers i get when i do rough calculations manually.
finally, inclusion of total damage in the range might mean that boss damage would scale multiplicatively with total damage, since it probably wouldn't be shown in the range. unlikely, but it's a possibility

