KMST 1.2.481 - Skill tweaks, UI update, and more.
#88
Lazershock Wrote:Personally the only thing of those things I have any doubts about; is the revamped professions seeing as they'd need to give us additional options for them to do anything, as well as make occult cubes drop from bosses like they do in KMS (since you can craft flames, unless ofc they removed flames and just gave us the cube thing) though even those doubts are miniscule since it would be absolute SUICIDE for them to not give them to us. RED is a make or break patch for pretty much ANY version of the game, especially since RED is a huge leap in the right direction as to ending pay2win (since you can get cubes without nx now) .
You never know though, since we didn't get some things from Unlimited in Unleashed. The one thing I'm ABSOLUTELY hoping for is the mastery book seller. I can finally enjoy any class without spending the entire time looking for a book I need that people drop because uselessness.

Razmos Wrote:Additional Options has nothing to do with it really.

In KMS, Smithing does Cubes, Alchemy does Bags and Jewel Crafting creates Flames. The cube and bag crafting can stay exactly the same, and simply replace Flame crafting with Nebulite crafting. Problem solved, everyone is happy. Cubes and nebulites are less NX dependant, hurrah!

Also yes, If they don't bring cube crafting over, or if they don't add cubes to the drop tables for bosses and normal monsters (which they now do in KMS) I will most definitely be quitting this game. It would be the ultimate show of greed from GMS and would push me over the edge.
I feel like we're going to get a much pomegranate version of cube making, if anything at all.
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KMST 1.2.481 - Skill tweaks, UI update, and more. - by Demonic - 2013-06-27, 08:57 PM

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