2013-06-27, 12:06 PM
(This post was last modified: 2013-06-27, 03:43 PM by PeePeeAyeDeeKay.)
Skill Changes
Paladin:
Divine Shield - (I'm not too sure on this one) damage absorbed HP limit effect modified.
Advanced Charge - (I'm not too sure on this one, it seems to be a change dealt with balancing Elemental Blows and Blast) additional hits bonus now applies to Blast?
Void Elemental - Elemental resistance ignore now applies to Blast
Dark Knight:
Gungnir Descent - damage slightly lowered
Bishop:
Angel of Vengeance - now increases damage when toggled off?
Angel Ray - while in Angel of Vengeance mode, Angel Ray's arrow no longer flies in an absolute linear trajectory.
Big Bang - visual effect modified?
Marksman:
Net Throwing - on powerful mobs (bosses)? it will slow them but not cause them to stop moving while applying half duration.
Snipe - damage cap increased to 300m
Snipe : Attack Bonus --> Snipe : Limit Canceller (damage cap limit boost)
Night Lord:
Mark of the Assassin - mark detonation image changed?
Triple Throw - projectile hit interval and effect changed?
Mark of the Night Lord - mark detonation image changed?
Quadruple Throw - projectile hit interval and effect changed?
Four Seasons - number of hits cap increased to 20. (max number of hits is 15 for those who didn't know)?
Bleeding Toxin - buff duration increased, stacking effect added.?
Shadower:
Meso Guard - (not too sure) sounds like Meso Guard consumes Meso coins on the ground effect got added.
Meso Explosion - (not sure, got kind of lost reading this one)
Meso Explosion : Extra Target --> Meso Explosion : Defense Ignore
Meso Explosion : Enhancement - effect changed from number of hits to number of Mesos (coins?) consumed
Pickpocket - now applies to Venom?
Corsair/Captain:
Summon Crew - AI improved, damage increased.
Assemble the Crew - damage increased
Battleship Bomber - powerful shells interval changed from 10 to 5. Hit box changed due to targets below you in close proximity not being hit.
Headshot - Reinforce, Bonus Attack, Cooldown Reduce hypers added.
Fusillade - damage and number of targets increased due to Headshot hyper skill changes?
Crew Commander - special effects added for Stoner
Paladin:
Divine Shield - (I'm not too sure on this one) damage absorbed HP limit effect modified.
Advanced Charge - (I'm not too sure on this one, it seems to be a change dealt with balancing Elemental Blows and Blast) additional hits bonus now applies to Blast?
Void Elemental - Elemental resistance ignore now applies to Blast
Dark Knight:
Gungnir Descent - damage slightly lowered
Bishop:
Angel of Vengeance - now increases damage when toggled off?
Angel Ray - while in Angel of Vengeance mode, Angel Ray's arrow no longer flies in an absolute linear trajectory.
Big Bang - visual effect modified?
Marksman:
Net Throwing - on powerful mobs (bosses)? it will slow them but not cause them to stop moving while applying half duration.
Snipe - damage cap increased to 300m
Snipe : Attack Bonus --> Snipe : Limit Canceller (damage cap limit boost)
Night Lord:
Mark of the Assassin - mark detonation image changed?
Triple Throw - projectile hit interval and effect changed?
Mark of the Night Lord - mark detonation image changed?
Quadruple Throw - projectile hit interval and effect changed?
Four Seasons - number of hits cap increased to 20. (max number of hits is 15 for those who didn't know)?
Bleeding Toxin - buff duration increased, stacking effect added.?
Shadower:
Meso Guard - (not too sure) sounds like Meso Guard consumes Meso coins on the ground effect got added.
Meso Explosion - (not sure, got kind of lost reading this one)
Meso Explosion : Extra Target --> Meso Explosion : Defense Ignore
Meso Explosion : Enhancement - effect changed from number of hits to number of Mesos (coins?) consumed
Pickpocket - now applies to Venom?
Corsair/Captain:
Summon Crew - AI improved, damage increased.
Assemble the Crew - damage increased
Battleship Bomber - powerful shells interval changed from 10 to 5. Hit box changed due to targets below you in close proximity not being hit.
Headshot - Reinforce, Bonus Attack, Cooldown Reduce hypers added.
Fusillade - damage and number of targets increased due to Headshot hyper skill changes?
Crew Commander - special effects added for Stoner

