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An idea for a new party play method
#4
hadriel Wrote:What you are talking about is not unlike Monster Carnival, which is basically layered monsters so each person attacks only one layer (I'm thinking of it like Flash); could also be that the monsters are ID-tagged to only hit and be hit by you.

I think it's an ok system, but it won't solve the problem of leeching. The only party component in this is the buffing and EXP-share.

Hadriel

Yeah, I realized it was like Monster Carnival, except cooperative and you wouldn't see a transparent version of the other player's monsters, because if you ever got to 6 layers it would be WAY too confusing visually.

People have been leeching since forever. But in this type of party play, an attacker on another layer is ALWAYS going to be better. Because of that, you leech for too long, and someone will replace you with an active party member who actually bothers to attack. Also, this is a replacement to the whole "+50% per party member" that led to the whole L> leechers thing. There could still be a small bonus per player to encourage full parties, but small enough so that adding a pure leecher wouldn't benefit anyone.
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Messages In This Thread
An idea for a new party play method - by ZeekFox - 2013-06-27, 09:36 AM
An idea for a new party play method - by Even - 2013-06-27, 09:41 AM
An idea for a new party play method - by hadriel - 2013-06-27, 09:42 AM
An idea for a new party play method - by ZeekFox - 2013-06-27, 10:17 AM

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