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A Theory to the New EXP Changes
#17
I fixed the calculator page. I had a duplicate variable causing me a headache...

Some more fun facts, assuming the attacker cares about his own experience gain:

If your party does not have HS and is not in a party zone, there is a tipping point for when the attacker begins to break even. For 1 leecher, the leecher level must be no greater than 13% of the attacker's level. (So for a lvl 100 attacker, the leecher must be lvl 7 or under...) It goes up a bit with each added leecher. With 5 leechers, the total of leecher levels must be less than 40% of the attacker's level. (A level 100 attacker would need the average level of the leechers to be lvl 7 or so, just like above.)
This scenario is really impossible since you would have to be fighting a mob that everyone could passively leech from, which in the case of the 100 attacker would be a mob level 12. Hardly useful. Basically this means that partying outside a party zone without HS is a massive exp penalty. Also of note, with no exp modifiers, this scenario is identical in both old Exp and Unleashed Exp.

With HS alone (no party zone), the allowed leecher levels go up a good amount, but beyond 1 leecher, it gets ridiculous. A level 200 attacker can leech a lvl 175 leecher without losing Exp. Adding 1 more leecher drops their max level to be about 100 to make it non-penalizing for the attacker. That drops it into the impossible zone fairly quickly.

With HS and 20% party zone, an attacker can leech one player of equal level without penalty. Adding multiple leechers quickly drops their level cap to make it penalty free for the attacker. It's more than enough to drop the leechers below a reasonable level where it would be possible for them to leech. in most cases.

With HS and 50% party zone, there is never a time when the attacker loses exp (except for level penalty). In fact a lvl 50 attacker can leech 5 lvl 200 leechers and still get more exp per kill than solo. A practical example would be a lvl 165 attacker in Stronghold with 5 lvl 160 leechers (minimum to get leech and get in the area) can get 144% per kill. That's not much less than going solo with HS and the 5 leechers end up getting 57% each. (No HS drops it to 128% and 50%.) So, Stronghold is still a viable leeching area if you have the right circumstances. Even a lvl 200 leeching 5 lvl 163s in Drill Hall 1 would give leechers 55% per kill with HS, 49% without HS. Of course the 200 would get only get 55% himself because of the Level Exp Penalty.
Here's the REAL killer though - if you use a 2x card, that 55% for the leechers only goes up to 75% (thanks to the non-stacking of Party Bonus). Even with 8x (Event, Card, Buff) the leechers never approach 200%. When you compare it to the OLD exp, it makes you cringe. Leechers in the same scenario get 149% from a 2x event and a whopping 585% from an 8x stack. So much lost exp. (500k+ for an Official Knight A vs 168k under the new system.)
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Messages In This Thread
A Theory to the New EXP Changes - by Sephie - 2013-06-25, 08:05 AM
A Theory to the New EXP Changes - by MountLag - 2013-06-25, 11:05 AM
A Theory to the New EXP Changes - by Thorr - 2013-06-25, 11:11 AM
A Theory to the New EXP Changes - by Liteness - 2013-06-25, 02:04 PM
A Theory to the New EXP Changes - by Thorr - 2013-06-25, 02:57 PM
A Theory to the New EXP Changes - by Stereo - 2013-06-25, 04:06 PM
A Theory to the New EXP Changes - by Sephie - 2013-06-25, 04:40 PM
A Theory to the New EXP Changes - by Thorr - 2013-06-25, 05:27 PM
A Theory to the New EXP Changes - by Mazz - 2013-06-25, 05:40 PM
A Theory to the New EXP Changes - by Stereo - 2013-06-25, 07:05 PM
A Theory to the New EXP Changes - by Thorr - 2013-06-25, 08:00 PM
A Theory to the New EXP Changes - by Takebacker - 2013-06-25, 08:02 PM
A Theory to the New EXP Changes - by Sephie - 2013-06-25, 10:08 PM
A Theory to the New EXP Changes - by Mazz - 2013-06-26, 08:49 AM
A Theory to the New EXP Changes - by Takebacker - 2013-06-26, 10:06 AM
A Theory to the New EXP Changes - by SaptaZapta - 2013-06-26, 10:15 AM
A Theory to the New EXP Changes - by Thorr - 2013-06-26, 10:41 AM
A Theory to the New EXP Changes - by Mazz - 2013-06-26, 12:02 PM
A Theory to the New EXP Changes - by SaptaZapta - 2013-06-26, 12:27 PM
A Theory to the New EXP Changes - by Mazz - 2013-06-26, 12:30 PM
A Theory to the New EXP Changes - by Takebacker - 2013-06-26, 12:35 PM
A Theory to the New EXP Changes - by SaptaZapta - 2013-06-26, 12:41 PM
A Theory to the New EXP Changes - by Takebacker - 2013-06-26, 12:42 PM
A Theory to the New EXP Changes - by Mazz - 2013-06-26, 12:46 PM
A Theory to the New EXP Changes - by ShinkuDragon - 2013-06-26, 03:09 PM
A Theory to the New EXP Changes - by hfok - 2013-06-27, 06:17 AM
A Theory to the New EXP Changes - by ShinkuDragon - 2013-06-27, 07:38 AM
A Theory to the New EXP Changes - by SaptaZapta - 2013-06-27, 07:57 AM
A Theory to the New EXP Changes - by Mazz - 2013-06-27, 08:44 AM
A Theory to the New EXP Changes - by SaptaZapta - 2013-06-27, 08:51 AM
A Theory to the New EXP Changes - by Liable - 2013-06-27, 11:04 PM
A Theory to the New EXP Changes - by lulzace - 2013-07-02, 05:37 AM
A Theory to the New EXP Changes - by lulzace - 2013-07-06, 06:57 PM
A Theory to the New EXP Changes - by Takebacker - 2013-07-06, 07:43 PM
A Theory to the New EXP Changes - by lulzace - 2013-07-06, 08:00 PM
A Theory to the New EXP Changes - by Takebacker - 2013-07-06, 08:05 PM
A Theory to the New EXP Changes - by lulzace - 2013-07-06, 08:12 PM
A Theory to the New EXP Changes - by Takebacker - 2013-07-06, 09:02 PM
A Theory to the New EXP Changes - by lulzace - 2013-07-06, 09:15 PM
A Theory to the New EXP Changes - by MountLag - 2013-07-07, 04:06 AM
A Theory to the New EXP Changes - by lulzace - 2013-07-07, 02:30 PM
A Theory to the New EXP Changes - by Imitazion - 2013-07-07, 02:42 PM
A Theory to the New EXP Changes - by Patt - 2013-07-07, 10:48 PM
A Theory to the New EXP Changes - by Grey - 2013-07-08, 12:47 AM
A Theory to the New EXP Changes - by Thorr - 2013-07-08, 08:08 AM
A Theory to the New EXP Changes - by Patt - 2013-07-08, 10:48 AM
A Theory to the New EXP Changes - by Niernen - 2013-07-08, 12:29 PM
A Theory to the New EXP Changes - by lulzace - 2013-07-09, 07:30 AM
A Theory to the New EXP Changes - by Thorr - 2013-07-09, 08:30 AM
A Theory to the New EXP Changes - by Grey - 2013-07-09, 01:44 PM
A Theory to the New EXP Changes - by lulzace - 2013-07-10, 03:07 AM
A Theory to the New EXP Changes - by ShadeCaro - 2013-07-10, 08:10 AM
A Theory to the New EXP Changes - by Eliul - 2013-07-27, 04:01 PM
A Theory to the New EXP Changes - by Chilly - 2013-07-27, 04:04 PM
A Theory to the New EXP Changes - by Kaasoljoyyx - 2013-07-27, 04:27 PM
A Theory to the New EXP Changes - by Eliul - 2013-07-27, 05:05 PM
A Theory to the New EXP Changes - by Arrg - 2013-07-28, 02:54 AM
A Theory to the New EXP Changes - by Thorr - 2013-07-28, 12:21 PM
A Theory to the New EXP Changes - by Arrg - 2013-07-28, 07:03 PM
A Theory to the New EXP Changes - by i123theDemon - 2013-07-29, 05:33 AM

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