2013-06-26, 05:35 AM
VerrKol Wrote:JT keeps everything black boxed here so how is it any different?
I'd like them both to show numbers/code and explain the methodology, but it doesn't seem like either is inclined so we're left just guessing which is more accurate.
I ran the numbers for BMs with the help of some people over at Basil and I can say that Insoya's numbers are a lot closer than JT's. Make of that what you will, but without numbers we take it on faith irrespective of the source.
JoeTang's methods aren't black-boxed, but it'd not necessarily be the most useful thing to release the code. Over this period of time, if you do read his posts you will see how his methods work.
Here's what I understand. You should see all the parameters that he varies and considers in the respective threads in this section. IIRC he sets up a basic cycle, lets it repeat many many many many times while incorporating suitable RNGs, then obtains a DPS from there. How he optimises the parameters for the cycles doesn't really bother me because many roads lead to Rome; even if it's manual optimisation which I perform it still works fairly well albeit being extremely time consuming. You will want to know that he also considers things like when to rebuff (no DSE, no DSI, no ToC; just your job-specific ones), although the difference it makes is on the small side of the scale. But I would believe that from an intelligent guess, he's not going to let the program consider so many permutations of skills and stuff, he'd probably do some pre-calculations and optimise the closer ones.
The Insonya post... well pardon me I don't read Korean and I don't frequent that forum so I've no idea if the guy who posted those numbers have explained any of his methods or parameters
Hadriel

