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In Homage to Tomorrow's KMS Conference..
#64
byakugan Wrote:I've always thought of how amazing it'd be if they implemented the MS ITCG as a minigame. This seems to be close to that. I hope it doesn't disappoint.

So far, from what I seen, it seems pretty bland (because I don't really see all that much variety, yet).

From what I understand, you catch a monster using the Monster Trap skill, and then you can set it as your "Champion Monster", which will probably follow you around like a familiar. Then as you kill monsters, the Champion Monster gains some percentage of your EXP and levels. Leveling it increases its HP and base damage. You, I think you, the character, can rank up (advancing to higher brackets, I think?) and stuff as well, but every monster also has its own tier. You can equip your monster, but like with Mech and Dragon equips, they won't actually show up on your monster. There are quests for you to learn skills on your monster. Battling itself seems turn based, with attack and defense skills, but none of them are 100% success, but there are skills to boost success rate. It costs a certain amount of points to use skills, and they take a certain amount of turns to cool down. There's a bunch of event quests which award you prizes winning or losing a certain amount of times, like 'Win 1000', 'Lose 1200', 'Win Once a Day', 'Lose Once a Day'.
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In Homage to Tomorrow's KMS Conference.. - by Grey - 2013-06-25, 11:11 PM
In Homage to Tomorrow's KMS Conference.. - by 777 - 2013-06-26, 04:47 AM
In Homage to Tomorrow's KMS Conference.. - by 777 - 2013-06-26, 05:59 AM

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