2013-06-25, 07:05 PM
Hmm.
With 20/80 split, and a 30% bonus for party (2 people = 10%, plus 20% for party play)
You get 60% of your own kills, bumped to 78% from the party bonus.
You get 40% of the other person's kills, bumped to 52%.
Assuming having the other person around doesn't slow you down at all, in order to gain 100% exp, the other person needs to be killing at least (22/52) = 42% as fast. Or, approximately, for every 5 you kill, they kill 2.
For the weaker player it's not really a problem - you're getting over 52% leeched for every 78% of your own, so you make way better than 100% exp.
If they changed it back to a 60/40 split...
You get 80% of your own kills, bumped to 104% by party bonus.
You get 20% of the other person's kills, bumped to 26%.
They can be entirely leeching and you still get good exp from having them in the party.
So respectfully I have to disagree about which way encourages leeching - with the 20/80 split, you don't want leechers in your party, with the 60/40 split, you do.
If they compromised they could make a situation where bigger imbalances in party strength were ok.
Say you have a 40/60 split.
You get 70% of your own kills, made 91% by party bonus.
You get 30% of the other person's kills, bumped to 39%.
To make up the 9% and be worthwhile, they have to be killing 9/39 = 23% as many mobs - so 1/4 as fast is good enough.
In a 3 person party it gets more complicated of course. As before, assuming you're all the same level (or close enough - 205 to 210 is not a big deal). I guess the party bonus is 5%*3 + 20%*2 = 55%? I'm not clear how that part works.
Start with a 20/80 split.
You get 46.7% for your own kills, made 72.3% by the party bonus.
You get 26.7% for other kills, made 41.4% by party bonus.
The other party members, combined, need to be killing 67% as many mobs as you. If there's one leecher, that means the other attacker has to be doing 2/3 as much.
Not sure how 2.2%/10min would drop to 1%/10 min except that they're interfering with the number of mobs you kill, so that you get either 40% and 72% of the exp for the total number of kills instead of adding them.
[MENTION=5813]Thorr[/MENTION]; want to check my assumptions? I've never worked out the party play bonuses (cause I don't count exp when partying)
With 20/80 split, and a 30% bonus for party (2 people = 10%, plus 20% for party play)
You get 60% of your own kills, bumped to 78% from the party bonus.
You get 40% of the other person's kills, bumped to 52%.
Assuming having the other person around doesn't slow you down at all, in order to gain 100% exp, the other person needs to be killing at least (22/52) = 42% as fast. Or, approximately, for every 5 you kill, they kill 2.
For the weaker player it's not really a problem - you're getting over 52% leeched for every 78% of your own, so you make way better than 100% exp.
If they changed it back to a 60/40 split...
You get 80% of your own kills, bumped to 104% by party bonus.
You get 20% of the other person's kills, bumped to 26%.
They can be entirely leeching and you still get good exp from having them in the party.
So respectfully I have to disagree about which way encourages leeching - with the 20/80 split, you don't want leechers in your party, with the 60/40 split, you do.
If they compromised they could make a situation where bigger imbalances in party strength were ok.
Say you have a 40/60 split.
You get 70% of your own kills, made 91% by party bonus.
You get 30% of the other person's kills, bumped to 39%.
To make up the 9% and be worthwhile, they have to be killing 9/39 = 23% as many mobs - so 1/4 as fast is good enough.
In a 3 person party it gets more complicated of course. As before, assuming you're all the same level (or close enough - 205 to 210 is not a big deal). I guess the party bonus is 5%*3 + 20%*2 = 55%? I'm not clear how that part works.
Start with a 20/80 split.
You get 46.7% for your own kills, made 72.3% by the party bonus.
You get 26.7% for other kills, made 41.4% by party bonus.
The other party members, combined, need to be killing 67% as many mobs as you. If there's one leecher, that means the other attacker has to be doing 2/3 as much.
Not sure how 2.2%/10min would drop to 1%/10 min except that they're interfering with the number of mobs you kill, so that you get either 40% and 72% of the exp for the total number of kills instead of adding them.
[MENTION=5813]Thorr[/MENTION]; want to check my assumptions? I've never worked out the party play bonuses (cause I don't count exp when partying)

