2013-06-25, 04:06 PM
I wish they'd attacked the real problem with party play at LHC, which is:
A map that spawns 4-8 mobs at a time doesn't have space for 6 attackers if they can kill effectively. (below, I don't know, 10 hit kos?) and it's terrible for anyone whose mobbing skills are their strong point.
For Viking Parties back in the day, there was enough spawning to split the map 6 ways and have a group of monsters for everybody. The DGP map supports 4 attackers (5 if one's weak). And so on.
A map that spawns 4-8 mobs at a time doesn't have space for 6 attackers if they can kill effectively. (below, I don't know, 10 hit kos?) and it's terrible for anyone whose mobbing skills are their strong point.
For Viking Parties back in the day, there was enough spawning to split the map 6 ways and have a group of monsters for everybody. The DGP map supports 4 attackers (5 if one's weak). And so on.

