2013-06-25, 02:57 PM
Ok, just to throw some more real-life comparisons out there, here is some stats on the OLD method:
In a 50% party play zone, an attacker with 2 leechers (same level) will get the same Exp per kill as he would Solo.
In a 20% party play zone, an attacker can never get the same amount exp per kill as he can solo unless he SIGNIFICANTLY outlevels everyone else. In a party of 6 where the attacker is lvl 100, the leechers have to be an average level of 45 in order for the attacker to 'break even'. This scenario can only happen if there is no Exp Penalty on the attacker since he would have to be much higher level than the mobs in order for the low level leechers to passively gain Exp.
More to come...
In a 50% party play zone, an attacker with 2 leechers (same level) will get the same Exp per kill as he would Solo.
In a 20% party play zone, an attacker can never get the same amount exp per kill as he can solo unless he SIGNIFICANTLY outlevels everyone else. In a party of 6 where the attacker is lvl 100, the leechers have to be an average level of 45 in order for the attacker to 'break even'. This scenario can only happen if there is no Exp Penalty on the attacker since he would have to be much higher level than the mobs in order for the low level leechers to passively gain Exp.
More to come...

