2013-06-23, 11:46 PM
I think that GMS should have offset the Jesters nerf by bringing back the Accuracy stat back to its former, useful glory. Maybe keep it so that you can 100% hit anything your level or below, but make it more viable to miss less on higher levels if the accuracy stat is high enough.
Why? Because as far as I am concerned, Jesters wasn't so much the most popular because of a broken HP:EXP ratio. What made Jesters shine so much is that they gave the toughness and EXP of a 9X monster, while only actually being level 70. In all honesty, there wasn't TOO much difference in the 50K HP for 1325 EXP for a Jester and the 51K HP for 1260 EXP for a Slimy. Jesters is still better, yes, but the real problem is that a level 75 can't effectively hit level 93 monsters, whereas the Jesters offer no accuracy penalty. Thanks to power creep and the spread out spawn of most maps, a majority of level 70 players today are simply too powerful for your average level 70 monster and their 10-11K HP. Almost every class can achieve that with nothing but the level 60 gears Tot gives you. Nevermind the players who are prepared and have actual resources.
LHC is a similar thing. My Hayato is level 119, and even in just a clean Grand Maple 8th Anniversary set (except for the +1 on the katana), I can KO most anything around my level on the second Rai Sanrenzan slash if I don't miss, nevermind the third. Whirlwind Cut (which I must now jump to perform) does at least 150K if it doesn't miss (and a lot more if I crit with my 45% rate) off my cute little 9161~11452 range. Chain it off Shoryuusen? Psh, it won't even let me because Shoryuusen itself is OHKOing monsters above my level. How about giving me monsters that I can actually use the skills on like they're intended? Because my damage numbers seem more suitable for things like Skelegons with their 220K HP for 3,594 EXP...but I can't really hit a level 147 monster at level 119.
Why? Because as far as I am concerned, Jesters wasn't so much the most popular because of a broken HP:EXP ratio. What made Jesters shine so much is that they gave the toughness and EXP of a 9X monster, while only actually being level 70. In all honesty, there wasn't TOO much difference in the 50K HP for 1325 EXP for a Jester and the 51K HP for 1260 EXP for a Slimy. Jesters is still better, yes, but the real problem is that a level 75 can't effectively hit level 93 monsters, whereas the Jesters offer no accuracy penalty. Thanks to power creep and the spread out spawn of most maps, a majority of level 70 players today are simply too powerful for your average level 70 monster and their 10-11K HP. Almost every class can achieve that with nothing but the level 60 gears Tot gives you. Nevermind the players who are prepared and have actual resources.
LHC is a similar thing. My Hayato is level 119, and even in just a clean Grand Maple 8th Anniversary set (except for the +1 on the katana), I can KO most anything around my level on the second Rai Sanrenzan slash if I don't miss, nevermind the third. Whirlwind Cut (which I must now jump to perform) does at least 150K if it doesn't miss (and a lot more if I crit with my 45% rate) off my cute little 9161~11452 range. Chain it off Shoryuusen? Psh, it won't even let me because Shoryuusen itself is OHKOing monsters above my level. How about giving me monsters that I can actually use the skills on like they're intended? Because my damage numbers seem more suitable for things like Skelegons with their 220K HP for 3,594 EXP...but I can't really hit a level 147 monster at level 119.

