2013-06-23, 10:32 AM
Soph Wrote:I actually welcome this change, given how the game still has that awful memory leak from years ago. If I boss with anyone in a long run it is bound to crash because of skill animations, so now there is a lot less risk in doing large runs. It also means I can actually see when DR is being casted instead of it being swamped in damage numbers
I welcome it too. Previously, with all the attack animations going on, I couldn't keep track of my character and I would end up doing stupid stuff like running into bosses because I couldn't see.


