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League of Legends Equivalent to The International of DotA2
#12
Nion Wrote:Well nonetheless, regarding the player size, would DoTa2 gain that much popularity if it was out of beta?

I mean, when I heard of the game, I thought it was already out of the beta state like LoL or HoN and whatnot. I don't really understand why it's still in the development stage (pardon me for being uninformative about these situations with the DoTa2 game.)

I sure hope that you know without DoTA there'd be no LoL. Guinsoo originally was in charge of DoTA before he left to work for Riot and left the game in the hands of IceFrog. The other reason it's in beta for so long is for Valve and IceFrog to give the game a great polish and to prepare it for the impending flood of players. They're still importing the remaining heroes from the original DoTA to DoTA 2, which is what's taking the game so long to finally release.

Just as a comparison of the polish they put into DoTA 2: Each champion in LoL has about 2 minutes of lines at most, apparently up to 5 minutes for some of them (seeing Battlecast Prime Chogath). Each hero in DoTA 2 has on average 10 minutes of dialogue, nearly all being context specific (meeting certain heroes, killing certain heroes, dying, attacking, moving, getting hurt, etc) with the longest being nearly 17 minutes of dialogue. There's over 100 heroes, so that's roughly 17 hours of audio for here lines alone. Yes. Then you got announcer packs which change the announcer voice, where one was made by a well known DoTA celebrity. Seriously, the voice work for this game is nothing short of amazing.

Have a sample hero voice:

[video=youtube;CN1NNJJPz88]http://www.youtube.com/watch?v=CN1NNJJPz88[/video]

Corn Wrote:Oh God what have I done I never wanted to start a stupid LoL vs Dota argument.

[Image: tumblr_m9fwr5g3ld1rpnk74.gif]

But eh, it's not really the more popular game than which game will get a more exciting competitive scene in the long run.


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League of Legends Equivalent to The International of DotA2 - by IllegallySane - 2013-06-21, 12:26 AM

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