2013-06-20, 12:39 AM
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(PvE) Skill Changes
Hero
Raging Blow - Extra Strike
Changed - Required level (195 --> 155)
Raging Blow - Reinforce
Changed - Required level (155 --> 195)
Advanced Final Attack - Opportunity
Changed - Required level (189 --> 149)
Advanced Combo Attack - Reinforce
Changed - Required level (143 --> 183)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Rising Rage
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec )
Removed - MDamageOver
Advanced Final Attack - Ferocity
Changed - Required level (168 --> 189)
Advanced Final Attack - Accuracy
Changed - Required level (149 --> 168)
Advanced Combo Attack - Boss Rush
Changed - Required level (183 --> 143)
Changed - Required level (195 --> 155)
Raging Blow - Reinforce
Changed - Required level (155 --> 195)
Advanced Final Attack - Opportunity
Changed - Required level (189 --> 149)
Advanced Combo Attack - Reinforce
Changed - Required level (143 --> 183)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Rising Rage
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec )
Removed - MDamageOver
Advanced Final Attack - Ferocity
Changed - Required level (168 --> 189)
Advanced Final Attack - Accuracy
Changed - Required level (149 --> 168)
Advanced Combo Attack - Boss Rush
Changed - Required level (183 --> 143)
Paladin
Blast - Extra Strike
Changed - Required level (189 --> 149)
Threaten - Persist
Changed - Required level (143 --> 183)
Blast - Reinforce
Changed - Required level (149 --> 168)
Blast - Critical Chance
Changed - Required level (168 --> 189)
Threaten - Enhance
Changed - Required level (183 --> 143)
Smite Shield
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Incapacitate Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Heaven's Hammer - Reinforce
Changed - Required level (155 --> 195)
Heaven's Hammer - Cooldown Cutter
Changed - Required level (195 --> 155)
Changed - Required level (189 --> 149)
Threaten - Persist
Changed - Required level (143 --> 183)
Blast - Reinforce
Changed - Required level (149 --> 168)
Blast - Critical Chance
Changed - Required level (168 --> 189)
Threaten - Enhance
Changed - Required level (183 --> 143)
Smite Shield
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Incapacitate Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Heaven's Hammer - Reinforce
Changed - Required level (155 --> 195)
Heaven's Hammer - Cooldown Cutter
Changed - Required level (195 --> 155)
Dark Knight
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Nightshade Explosion
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Hyper Body - Persist
Changed - Required level (143 --> 183)
Hyper Body - Vitality
Changed - Required level (183 --> 143)
Berserk - Critical Damage
Changed - Required level (168 --> 189)
Berserk - Reinforce
Changed - Required level (149 --> 168)
Dark Impale - Reinforce
Changed - Required level (155 --> 195)
Berserk - Critical Chance
Changed - Required level (189 --> 149)
Dark Impale - Extra Strike
Changed - Required level (195 --> 155)
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Nightshade Explosion
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Hyper Body - Persist
Changed - Required level (143 --> 183)
Hyper Body - Vitality
Changed - Required level (183 --> 143)
Berserk - Critical Damage
Changed - Required level (168 --> 189)
Berserk - Reinforce
Changed - Required level (149 --> 168)
Dark Impale - Reinforce
Changed - Required level (155 --> 195)
Berserk - Critical Chance
Changed - Required level (189 --> 149)
Dark Impale - Extra Strike
Changed - Required level (195 --> 155)
F/P Archmage
Mist Eruption - Cooldown Cutter
Changed - Required level (195 --> 155)
Paralyze - Extra Strike
Changed - Required level (189 --> 149)
Mist Eruption - Extra Strike
Changed - Required level (155 --> 195)
Poison Mist - Cripple
Changed - Required level (183 --> 143)
Paralyze - Reinforce
Changed - Required level (149 --> 168)
Paralyze - Cripple
Changed - Required level (168 --> 189)
Poison Mist - Reinforce
Changed - Required level (143 --> 183)
Inferno Aura
Changed - Level readout (MP Cost: #mpCon, Interval Damage: #damage%, Ignores attack ignore and reflect attack effects.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Interval Damage: #damage%, Negates Attack Ignore and Attack Reflect effects)
Removed - MDamageOver
Megiddo Flame (Dummy)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.)
Removed - MDamageOver
Megiddo Flame
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage dealt every #dotInterval sec for #dotTime sec. Ignores attack ignore and attack reflect effects. \n#cCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec for #dotTime sec. Negates Attack Ignore and Attack Reflect effects. \n#cCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Changed - Required level (195 --> 155)
Paralyze - Extra Strike
Changed - Required level (189 --> 149)
Mist Eruption - Extra Strike
Changed - Required level (155 --> 195)
Poison Mist - Cripple
Changed - Required level (183 --> 143)
Paralyze - Reinforce
Changed - Required level (149 --> 168)
Paralyze - Cripple
Changed - Required level (168 --> 189)
Poison Mist - Reinforce
Changed - Required level (143 --> 183)
Inferno Aura
Changed - Level readout (MP Cost: #mpCon, Interval Damage: #damage%, Ignores attack ignore and reflect attack effects.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Interval Damage: #damage%, Negates Attack Ignore and Attack Reflect effects)
Removed - MDamageOver
Megiddo Flame (Dummy)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.)
Removed - MDamageOver
Megiddo Flame
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage dealt every #dotInterval sec for #dotTime sec. Ignores attack ignore and attack reflect effects. \n#cCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec for #dotTime sec. Negates Attack Ignore and Attack Reflect effects. \n#cCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
I/L Archmage
Glacier Chain - Spread
Changed - Required level (155 --> 195)
Chain Lightning - Extra Strike
Changed - Required level (189 --> 149)
Teleport Mastery - Range
Changed - Required level (183 --> 143)
Chain Lightning - Spread
Changed - Required level (168 --> 189)
Chain Lightning - Reinforce
Changed - Required level (149 --> 168)
Teleport Mastery - Reinforce
Changed - Required level (143 --> 183)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Lightning Orb
Changed - Level readout (Key-down skill. MP Cost: #mpCon, Enemies Hit: #mobCount, Damage per Hit: #damage%, Max Duration: 8 sec, Final Damage based on Duration: #x%.\nCooldown: #cooltime sec, Max Damage: #MDamageOver# --> Key-down skill. MP Cost: #mpCon, Enemies Hit: #mobCount, Damage per Hit: #damage%, Max Duration: 8 sec, Final Damage based on Duration: #x%.\nCooldown: #cooltime sec)
Removed - MDamageOver
Glacier Chain - Cooldown Cutter
Changed - Required level (195 --> 155)
Changed - Required level (155 --> 195)
Chain Lightning - Extra Strike
Changed - Required level (189 --> 149)
Teleport Mastery - Range
Changed - Required level (183 --> 143)
Chain Lightning - Spread
Changed - Required level (168 --> 189)
Chain Lightning - Reinforce
Changed - Required level (149 --> 168)
Teleport Mastery - Reinforce
Changed - Required level (143 --> 183)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Lightning Orb
Changed - Level readout (Key-down skill. MP Cost: #mpCon, Enemies Hit: #mobCount, Damage per Hit: #damage%, Max Duration: 8 sec, Final Damage based on Duration: #x%.\nCooldown: #cooltime sec, Max Damage: #MDamageOver# --> Key-down skill. MP Cost: #mpCon, Enemies Hit: #mobCount, Damage per Hit: #damage%, Max Duration: 8 sec, Final Damage based on Duration: #x%.\nCooldown: #cooltime sec)
Removed - MDamageOver
Glacier Chain - Cooldown Cutter
Changed - Required level (195 --> 155)
Bishop
Holy Symbol - Experience
Changed - Required level (149 --> 168)
Holy Symbol - Preparation
Changed - Required level (168 --> 189)
Holy Magic Shell - Cooldown Cutter
Changed - Required level (183 --> 143)
Holy Magic Shell - Extra Guard
Changed - Required level (143 --> 183)
Holy Symbol - Item Drop
Changed - Required level (189 --> 149)
Advanced Blessing - Ferocity
Changed - Required level (155 --> 195)
Avenging Angel
Changed - indieMaxDamageOver (100000 --> 5000000) (100000 --> 5000000)
Heaven's Door
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, protects allies from one KO.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Protects allies from one KO.\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Advanced Blessing - Extra Point
Changed - Required level (195 --> 155)
Changed - Required level (149 --> 168)
Holy Symbol - Preparation
Changed - Required level (168 --> 189)
Holy Magic Shell - Cooldown Cutter
Changed - Required level (183 --> 143)
Holy Magic Shell - Extra Guard
Changed - Required level (143 --> 183)
Holy Symbol - Item Drop
Changed - Required level (189 --> 149)
Advanced Blessing - Ferocity
Changed - Required level (155 --> 195)
Avenging Angel
Changed - indieMaxDamageOver (100000 --> 5000000) (100000 --> 5000000)
Heaven's Door
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, protects allies from one KO.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Protects allies from one KO.\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Advanced Blessing - Extra Point
Changed - Required level (195 --> 155)
Bowmaster
Broiler Shot - Cripple
Changed - Required level (189 --> 149)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Gritty Gust
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every 1 sec for #dotTime sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotTime sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Hurricane - Splitter
Changed - Required level (195 --> 155)
Hurricane - Agility
Changed - Required level (155 --> 195)
Phoenix - Reinforce
Changed - Required level (143 --> 183)
Phoenix - Extra Strike
Changed - Required level (183 --> 143)
Broiler Shot - Aftermath
Changed - Required level (168 --> 189)
Broiler Shot - Reinforce
Changed - Required level (149 --> 168)
Changed - Required level (189 --> 149)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Gritty Gust
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every 1 sec for #dotTime sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotTime sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Hurricane - Splitter
Changed - Required level (195 --> 155)
Hurricane - Agility
Changed - Required level (155 --> 195)
Phoenix - Reinforce
Changed - Required level (143 --> 183)
Phoenix - Extra Strike
Changed - Required level (183 --> 143)
Broiler Shot - Aftermath
Changed - Required level (168 --> 189)
Broiler Shot - Reinforce
Changed - Required level (149 --> 168)
Marksman
Snipe - Cooldown Cutter
Changed - Required level (195 --> 155)
Piercing Arrow - Extra Strike
Changed - Required level (189 --> 149)
Snipe - Reinforce
Changed - Required level (155 --> 195)
Frostprey - Extra Strike
Changed - Required level (183 --> 143)
Frostprey - Reinforce
Changed - Required level (143 --> 183)
Piercing Arrow - Reinforce
Changed - Required level (149 --> 168)
Piercing Arrow - Spread
Changed - Required level (168 --> 189)
High Speed Shot
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Changed - Required level (195 --> 155)
Piercing Arrow - Extra Strike
Changed - Required level (189 --> 149)
Snipe - Reinforce
Changed - Required level (155 --> 195)
Frostprey - Extra Strike
Changed - Required level (183 --> 143)
Frostprey - Reinforce
Changed - Required level (143 --> 183)
Piercing Arrow - Reinforce
Changed - Required level (149 --> 168)
Piercing Arrow - Spread
Changed - Required level (168 --> 189)
High Speed Shot
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Night Lord
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Quad Star - Extra Strike
Changed - Required level (195 --> 155)
Death Star
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Frailty Curse - Cooldown Cutter
Changed - Required level (189 --> 149)
Quad Star - Reinforce
Changed - Required level (155 --> 195)
Frailty Curse - Enhance
Changed - Required level (149 --> 168)
Frailty Curse - Slow
Changed - Required level (168 --> 189)
Shade Splitter - Bonus Attack
Changed - Required level (183 --> 143)
Shade Splitter - Reinforce
Changed - Required level (143 --> 183)
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Quad Star - Extra Strike
Changed - Required level (195 --> 155)
Death Star
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Frailty Curse - Cooldown Cutter
Changed - Required level (189 --> 149)
Quad Star - Reinforce
Changed - Required level (155 --> 195)
Frailty Curse - Enhance
Changed - Required level (149 --> 168)
Frailty Curse - Slow
Changed - Required level (168 --> 189)
Shade Splitter - Bonus Attack
Changed - Required level (183 --> 143)
Shade Splitter - Reinforce
Changed - Required level (143 --> 183)
Shadower
Meso Explosion - Reinforce
Changed - Required level (143 --> 183)
Boomerang Stab - Spread
Changed - Required level (168 --> 189)
Boomerang Stab - Reinforce
Changed - Required level (149 --> 168)
Meso Explosion - Enhance
Changed - Required level (183 --> 143)
Assassinate - Reinforce
Changed - Required level (155 --> 195)
Boomerang Stab - Extra Strike
Changed - Required level (189 --> 149)
Assassinate - Limit Break
Changed - Level readout (Max damage set to #MDamageOver --> Max damage increased to #MDamageOver)
Changed - Required level (195 --> 155)
Changed - MDamageOver (2000000 --> 60000000) (2000000 --> 60000000)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Shadow Veil
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Flip of the Coin
Changed - indieMaxDamageOver (20000 --> 1000000) (20000 --> 1000000)
Changed - Required level (143 --> 183)
Boomerang Stab - Spread
Changed - Required level (168 --> 189)
Boomerang Stab - Reinforce
Changed - Required level (149 --> 168)
Meso Explosion - Enhance
Changed - Required level (183 --> 143)
Assassinate - Reinforce
Changed - Required level (155 --> 195)
Boomerang Stab - Extra Strike
Changed - Required level (189 --> 149)
Assassinate - Limit Break
Changed - Level readout (Max damage set to #MDamageOver --> Max damage increased to #MDamageOver)
Changed - Required level (195 --> 155)
Changed - MDamageOver (2000000 --> 60000000) (2000000 --> 60000000)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Shadow Veil
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Flip of the Coin
Changed - indieMaxDamageOver (20000 --> 1000000) (20000 --> 1000000)
Dual Blader (100+)
Asura's Anger
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, DEF Ignored: #x%, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, can move while using the skill.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Duration: #time sec, DEF Ignored: #x%, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can move while using the skill.\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, DEF Ignored: #x%, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, can move while using the skill.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Duration: #time sec, DEF Ignored: #x%, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can move while using the skill.\nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Buccanneer
Power Unity
Changed - Level readout (MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Requires #cfull energy#. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec. Max Damage: #MDamageOver# --> MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Requires #cfull energy#. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec)
Changed - x (50000 --> 3000000) (50000 --> 3000000)
Removed - MDamageOver
Buccaneer Blast - Extra Strike
Changed - Required level (195 --> 155)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Spiral Assault - Reinforce
Changed - Required level (143 --> 183)
Octopunch - Boss Rush
Changed - Required level (168 --> 189)
Octopunch - Reinforce
Changed - Required level (149 --> 168)
Spiral Assault - Extra Strike
Changed - Required level (183 --> 143)
Buccaneer Blast - Reinforce
Changed - Required level (155 --> 195)
Octopunch - Extra Strike
Changed - Required level (189 --> 149)
Changed - Level readout (MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Requires #cfull energy#. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec. Max Damage: #MDamageOver# --> MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Requires #cfull energy#. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec)
Changed - x (50000 --> 3000000) (50000 --> 3000000)
Removed - MDamageOver
Buccaneer Blast - Extra Strike
Changed - Required level (195 --> 155)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Spiral Assault - Reinforce
Changed - Required level (143 --> 183)
Octopunch - Boss Rush
Changed - Required level (168 --> 189)
Octopunch - Reinforce
Changed - Required level (149 --> 168)
Spiral Assault - Extra Strike
Changed - Required level (183 --> 143)
Buccaneer Blast - Reinforce
Changed - Required level (155 --> 195)
Octopunch - Extra Strike
Changed - Required level (189 --> 149)
Corsair
Eight-Legs Easton - Extra Strike
Changed - Required level (189 --> 149)
Rapid Fire - Reinforce
Changed - Required level (155 --> 195)
Eight-Legs Easton - Spread
Changed - Required level (168 --> 189)
Blunderbuster - Extra Strike
Changed - Required level (183 --> 143)
Blunderbuster - Reinforce
Changed - Required level (143 --> 183)
Eight-Legs Easton - Reinforce
Changed - Required level (149 --> 168)
Ugly Bomb
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Rapid Fire - Boss Rush
Changed - Required level (195 --> 155)
Changed - Required level (189 --> 149)
Rapid Fire - Reinforce
Changed - Required level (155 --> 195)
Eight-Legs Easton - Spread
Changed - Required level (168 --> 189)
Blunderbuster - Extra Strike
Changed - Required level (183 --> 143)
Blunderbuster - Reinforce
Changed - Required level (143 --> 183)
Eight-Legs Easton - Reinforce
Changed - Required level (149 --> 168)
Ugly Bomb
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Rapid Fire - Boss Rush
Changed - Required level (195 --> 155)
Cannon Shooter (IV)
Monkey Militia - Enhance
Changed - Required level (183 --> 143)
Cannon Bazooka - Spread
Changed - Required level (168 --> 189)
Cannon Bazooka - Reinforce
Changed - Required level (149 --> 168)
Monkey Militia - Splitter
Changed - Required level (143 --> 183)
Cannon Barrage - Reinforce
Changed - Required level (155 --> 195)
Cannon Bazooka - Extra Strike
Changed - Required level (189 --> 149)
Cannon Barrage - Extra Strike
Changed - Required level (195 --> 155)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Rolling Rainbow
Changed - Level readout (Key-down skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> Key-down skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Changed - Required level (183 --> 143)
Cannon Bazooka - Spread
Changed - Required level (168 --> 189)
Cannon Bazooka - Reinforce
Changed - Required level (149 --> 168)
Monkey Militia - Splitter
Changed - Required level (143 --> 183)
Cannon Barrage - Reinforce
Changed - Required level (155 --> 195)
Cannon Bazooka - Extra Strike
Changed - Required level (189 --> 149)
Cannon Barrage - Extra Strike
Changed - Required level (195 --> 155)
Epic Adventure
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Rolling Rainbow
Changed - Level readout (Key-down skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> Key-down skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Aran (IV)
Heroic Memories
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Beyond Blade (3rd Hit)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cUsed after Final Blow.)
Removed - MDamageOver
Beyond Blade (2nd Hit)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cUsed after Final Blow.)
Removed - MDamageOver
Beyond Blade
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. 2-hits: attacked 3 times. 3-hit: attacks 4 times. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cUses after Final Blow. 2-hits: Attacks 3 times. 3-hit: Attacks 4 times.)
Removed - MDamageOver
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Beyond Blade (3rd Hit)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cUsed after Final Blow.)
Removed - MDamageOver
Beyond Blade (2nd Hit)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cUsed after Final Blow.)
Removed - MDamageOver
Beyond Blade
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. 2-hits: attacked 3 times. 3-hit: attacks 4 times. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cUses after Final Blow. 2-hits: Attacks 3 times. 3-hit: Attacks 4 times.)
Removed - MDamageOver
Evan (IX) (120-160)
Heroic Memories
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Mercedes (IV)
Wrath of Enreal
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Heroic Memories
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Heroic Memories
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Phantom (IV)
Heroic Memories
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Carte Rose Finale
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, After a set time, deals 700% to 6 enemies near the cards 4 times.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 700% damage to 6 enemies near the cards 4 times after a short period.\nCooldown: #cooltime sec)
Removed - MDamageOver
Rose Carte Finale
Changed - Level readout (Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\n#cMax Damage: #MDamageOver --> Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount)
Removed - MDamageOver
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Carte Rose Finale
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, After a set time, deals 700% to 6 enemies near the cards 4 times.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 700% damage to 6 enemies near the cards 4 times after a short period.\nCooldown: #cooltime sec)
Removed - MDamageOver
Rose Carte Finale
Changed - Level readout (Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\n#cMax Damage: #MDamageOver --> Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount)
Removed - MDamageOver
Luminous (IV)
Armageddon
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Heroic Memories
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Heroic Memories
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Demon Slayer (IV)
Blue Blood
Changed - MDamageOver (200000 --> 10000000) (200000 --> 10000000)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Cerberus Chomp
Changed - Level readout (HP Cost: #hpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Boss damage: +#bdR%, Monster DEF Ignored: #ignoreMobpdpR%. Additional Fury Absorption: #x.\nCooldown: #cooltime sec. Max Damage set to: #MDamageOver# --> HP Cost: #hpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Boss damage: +#bdR%, Monster DEF Ignored: #ignoreMobpdpR%. Additional Fury Absorption: #x.\nCooldown: #cooltime sec.)
Removed - MDamageOver
Demon Impact - Reinforce
Changed - Required level (155 --> 195)
Dark Metamorphosis - Reduced Fury
Changed - Required level (189 --> 149)
Carrion Breath - Reduce Fury
Changed - Required level (183 --> 143)
Dark Metamorphosis - Reinforce
Changed - Required level (168 --> 189)
Dark Metamorphosis - Enhance
Changed - Required level (149 --> 168)
Carrion Breath - Reinforce
Changed - Required level (143 --> 183)
Demon Impact - Reduce Fury
Changed - Required level (195 --> 155)
Changed - MDamageOver (200000 --> 10000000) (200000 --> 10000000)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Cerberus Chomp
Changed - Level readout (HP Cost: #hpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Boss damage: +#bdR%, Monster DEF Ignored: #ignoreMobpdpR%. Additional Fury Absorption: #x.\nCooldown: #cooltime sec. Max Damage set to: #MDamageOver# --> HP Cost: #hpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Boss damage: +#bdR%, Monster DEF Ignored: #ignoreMobpdpR%. Additional Fury Absorption: #x.\nCooldown: #cooltime sec.)
Removed - MDamageOver
Demon Impact - Reinforce
Changed - Required level (155 --> 195)
Dark Metamorphosis - Reduced Fury
Changed - Required level (189 --> 149)
Carrion Breath - Reduce Fury
Changed - Required level (183 --> 143)
Dark Metamorphosis - Reinforce
Changed - Required level (168 --> 189)
Dark Metamorphosis - Enhance
Changed - Required level (149 --> 168)
Carrion Breath - Reinforce
Changed - Required level (143 --> 183)
Demon Impact - Reduce Fury
Changed - Required level (195 --> 155)
Battlemage (IV)
Sweeping Staff
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #x, can only be used after Finishing Blow.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #x, Must come after Finishing Blow.)
Removed - MDamageOver
Unification Aura
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Dark Shock - Cooldown Cutter
Changed - Required level (189 --> 149)
Twister Spin - Reinforce
Changed - Required level (155 --> 195)
Dark Shock - Reinforce
Changed - Required level (149 --> 168)
Dark Shock - Splitter
Changed - Required level (168 --> 189)
Teleport Mastery - Enhance
Changed - Required level (183 --> 143)
Teleport Mastery - Reinforce
Changed - Required level (143 --> 183)
Twister Spin - Cooldown Cutter
Changed - Required level (195 --> 155)
Sweeping Staff II
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, can only be used after Finishing Blow.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Must come after Finishing Blow)
Removed - MDamageOver
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #x, can only be used after Finishing Blow.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #x, Must come after Finishing Blow.)
Removed - MDamageOver
Unification Aura
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Dark Shock - Cooldown Cutter
Changed - Required level (189 --> 149)
Twister Spin - Reinforce
Changed - Required level (155 --> 195)
Dark Shock - Reinforce
Changed - Required level (149 --> 168)
Dark Shock - Splitter
Changed - Required level (168 --> 189)
Teleport Mastery - Enhance
Changed - Required level (183 --> 143)
Teleport Mastery - Reinforce
Changed - Required level (143 --> 183)
Twister Spin - Cooldown Cutter
Changed - Required level (195 --> 155)
Sweeping Staff II
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, can only be used after Finishing Blow.\nMax Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Must come after Finishing Blow)
Removed - MDamageOver
Wild Hunter (IV)
Wild Arrow Blast - Reinforce
Changed - Required level (155 --> 195)
Sonic Roar - Extra Strike
Changed - Required level (189 --> 149)
Feline Berserk - Reinforce
Changed - Required level (143 --> 183)
Sonic Roar - Spread
Changed - Required level (168 --> 189)
Sonic Roar - Reinforce
Changed - Required level (149 --> 168)
Feline Berserk - Rapid Attack
Changed - Required level (183 --> 143)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Drill Salvo
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec for 10 sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Wild Arrow Blast - Guardbreak
Changed - Required level (195 --> 155)
Changed - Required level (155 --> 195)
Sonic Roar - Extra Strike
Changed - Required level (189 --> 149)
Feline Berserk - Reinforce
Changed - Required level (143 --> 183)
Sonic Roar - Spread
Changed - Required level (168 --> 189)
Sonic Roar - Reinforce
Changed - Required level (149 --> 168)
Feline Berserk - Rapid Attack
Changed - Required level (183 --> 143)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Drill Salvo
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec for 10 sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec.\nCooldown: #cooltime sec)
Removed - MDamageOver
Wild Arrow Blast - Guardbreak
Changed - Required level (195 --> 155)
Mechanic (IV)
Laser Blast - Reinforce
Changed - Required level (155 --> 195)
Amplifier Robot AF-11 - Persist
Changed - Required level (189 --> 149)
Rock 'n Shock - Reinforce
Changed - Required level (143 --> 183)
Rock 'n Shock - Cooldown Cutter
Changed - Required level (183 --> 143)
Amplifier Robot AF-11 - Party Reinforce
Changed - Required level (168 --> 189)
Amplifier Robot AF-11 - Reinforce
Changed - Required level (149 --> 168)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Distortion Bomb
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Duration: #time, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec)
Removed - MDamageOver
Laser Blast - Extra Strike
Changed - Required level (195 --> 155)
Changed - Required level (155 --> 195)
Amplifier Robot AF-11 - Persist
Changed - Required level (189 --> 149)
Rock 'n Shock - Reinforce
Changed - Required level (143 --> 183)
Rock 'n Shock - Cooldown Cutter
Changed - Required level (183 --> 143)
Amplifier Robot AF-11 - Party Reinforce
Changed - Required level (168 --> 189)
Amplifier Robot AF-11 - Reinforce
Changed - Required level (149 --> 168)
For Liberty
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Distortion Bomb
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Duration: #time, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec)
Removed - MDamageOver
Laser Blast - Extra Strike
Changed - Required level (195 --> 155)
Mikhail (IV)
Radiant Blast - Spread
Changed - Required level (168 --> 189)
Enduring Spirit - Preparation
Changed - Required level (183 --> 143)
Four-Point Assault - Reinforce
Changed - Required level (155 --> 195)
Radiant Blast - Extra Strike
Changed - Required level (189 --> 149)
Queen of Tomorrow
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Charging Light
Changed - Level readout (MP Cost: #mpCon, Number of Enemies: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, 10% more damage for you and your allies.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Number of Enemies: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, 10% more damage for you and your allies.\nCooldown: #cooltime sec)
Removed - MDamageOver
Four-Point Assault - Extra Strike
Changed - Required level (195 --> 155)
Radiant Blast - Reinforce
Changed - Required level (149 --> 168)
Enduring Spirit - Persist
Changed - Required level (143 --> 183)
Changed - Required level (168 --> 189)
Enduring Spirit - Preparation
Changed - Required level (183 --> 143)
Four-Point Assault - Reinforce
Changed - Required level (155 --> 195)
Radiant Blast - Extra Strike
Changed - Required level (189 --> 149)
Queen of Tomorrow
Changed - indieMaxDamageOver (50000 --> 5000000) (50000 --> 5000000)
Charging Light
Changed - Level readout (MP Cost: #mpCon, Number of Enemies: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, 10% more damage for you and your allies.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Number of Enemies: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, 10% more damage for you and your allies.\nCooldown: #cooltime sec)
Removed - MDamageOver
Four-Point Assault - Extra Strike
Changed - Required level (195 --> 155)
Radiant Blast - Reinforce
Changed - Required level (149 --> 168)
Enduring Spirit - Persist
Changed - Required level (143 --> 183)
Kaiser (IV)
Ancestral Prominence
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Removed - MDamageOver
Angelic Burster (III)
Soul Seeker
Changed - Level readout (Summons #bulletCount spirits to randomly attack #mobCount mobs in range. Each spirit will deal #damage% damage #attackCount times. #s% chance to recreate spirit. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver# --> Summons #bulletCount spirits to randomly attack #mobCount mobs in range. Each spirit will deal #damage% damage #attackCount times. #s% chance to recreate spirit. Soul Battery skill. Recharge Chance: #onActive%)
Removed - MDamageOver
Soul Seeker
Removed - MDamageOver
Changed - Level readout (Summons #bulletCount spirits to randomly attack #mobCount mobs in range. Each spirit will deal #damage% damage #attackCount times. #s% chance to recreate spirit. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver# --> Summons #bulletCount spirits to randomly attack #mobCount mobs in range. Each spirit will deal #damage% damage #attackCount times. #s% chance to recreate spirit. Soul Battery skill. Recharge Chance: #onActive%)
Removed - MDamageOver
Soul Seeker
Removed - MDamageOver
Angelic Burster (IV)
Supreme Supernova
Changed - Level readout (Max Enemies Hit: #mobCount, Duration: #time sec, Damage: #damage%.\n#cCooldown: #cooltime sec. Max Damage: #MDamageOver# --> Max Enemies Hit: #mobCount, Duration: #time sec, Damage: #damage%.\n#cCooldown: #cooltime sec)
Removed - MDamageOver
Trinity (2 hits)
Removed - MDamageOver
Celestial Roar
Changed - Level readout (Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver# --> Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec. Soul Battery skill. Recharge Chance: #onActive%)
Removed - MDamageOver
Trinity
Changed - Level readout (Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver# --> Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%)
Removed - MDamageOver
Trinity (3 hits)
Removed - MDamageOver
Changed - Level readout (Max Enemies Hit: #mobCount, Duration: #time sec, Damage: #damage%.\n#cCooldown: #cooltime sec. Max Damage: #MDamageOver# --> Max Enemies Hit: #mobCount, Duration: #time sec, Damage: #damage%.\n#cCooldown: #cooltime sec)
Removed - MDamageOver
Trinity (2 hits)
Removed - MDamageOver
Celestial Roar
Changed - Level readout (Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver# --> Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec. Soul Battery skill. Recharge Chance: #onActive%)
Removed - MDamageOver
Trinity
Changed - Level readout (Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver# --> Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%)
Removed - MDamageOver
Trinity (3 hits)
Removed - MDamageOver
Images will be upload when it's all done!

