KMST 1.2.480 Adventurer Revamp and Skill Changes
Arrol Wrote:Marksmen will have as much fun at 155.

but muh 5 second cooldown

Locked Wrote:100% iframes for its entire duration.
So we're supposed to use it to dodge things and that's it? Does it have any other application with training? I figured it would be useful with our Distance gimmick but after checking out some vids it appears that this is not the case.
Reply


Messages In This Thread
KMST 1.2.480 Adventurer Revamp and Skill Changes - by McAwesomesauce - 2013-06-19, 04:11 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)