2013-06-19, 03:58 PM
I added more numbers for demonstration... It's bleak with this silly Exp ratio. The attacker gets hosed. If everyone is attacking, it's even worse. If everyone damages evenly, each player only gets about 150k exp. At least with older Exp Ratios (like Chaos where it was 60% damage and 40% by level)a solo attacker would benefit from full party of mules.
The 20% party play is what kills it, though. It doesn't cover the losses from the split. The bonus needs to be about 35-40% to make it even with Solo killing. You have to hope that your kill rate makes it worthwhile.
EDIT - The BEST scenario for Exp per mob at golems is 1 attacker and 1 HS mule. (unless the attacker is a bishop and doesn't need one.) The attacker gets nearly the same total (290k) and the HS mule gets about 199k.
The 20% party play is what kills it, though. It doesn't cover the losses from the split. The bonus needs to be about 35-40% to make it even with Solo killing. You have to hope that your kill rate makes it worthwhile.
EDIT - The BEST scenario for Exp per mob at golems is 1 attacker and 1 HS mule. (unless the attacker is a bishop and doesn't need one.) The attacker gets nearly the same total (290k) and the HS mule gets about 199k.

