KMST 1.2.480 Adventurer Revamp and Skill Changes
So how do pre-195 marksmen work now that they don't have a 1v1 skill outside of snipe, which has a cooldown for 94 levels?
Also what are the applications of us Archers shooting grappling hooks at pomegranate? What's the point of that?
And why do we have "Arrow Illusion" instead of them just letting us keep Elite Puppet? What difference would it make?
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by McAwesomesauce - 2013-06-19, 03:07 PM

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