2013-06-19, 02:34 PM
Schrono Wrote:I kinda wish they'd increase the max level for traits,since they increased the level cap to 250.
On the specific topic though, I am somewhat dissapointed that the range on Buccaneer Blast has been reduced when your energy isn't maxed out. I think it would be better to have the range decrease only when your energy is below 25% or 50%.
I think they somewhat decreased a Buccaneer's damage by drastically increasing the cooldown for Power Unity also.
I'm okay with most of the energy changes, though I'd like to see a bit more of an attack and magic/weapon defense increase from the 4th job version. I would also like it more if they added some avoid also (maybe just have it replace the accuracy increase).
I'm very satisfied with the Octopush move though, as someone who has died multiple times at Vellum just because I can't move quickly enough, and at Magnus sometimes as well I greatly enjoy it.
Think of it like this , 350 energy per monster hit , 10k energy meter , most probably the amounts are the same as they are on live . This means that if you spam DS you're going to charge at the same rate as it is now. SO this means it's a buff , because you now have the option of using blast when not charged and charge slower , before you didn't have that option , you needed full charge for laser. And then when you're charged laser gets a 200 % range increase almost of what it is now.. there is really not a single nerf in what they did to buccs , UoP also , if you make calcs UoP is not a win on dps vs FoR ,only a slight lose, I used it only for looks but im happy now I can use it for another reason ( crit damage increase)
There aren't many situations where you won't kill a mob in 8 seconds with laser

