2013-06-19, 11:54 AM
Takebacker Wrote:And i'm saying that isn't what they are. Whether you agree with me or not, what i said is what they are.
Thats what they are now, but not what whey once were, which is the point of the whole argument.
Takebacker Wrote:So...you're against buccaneers in the first place? Because you literally just described the entire basis of buccaneer game play at release. Use attacks for energy, use energy attacks until it's gone and repeat. Use attacks outside of transform, use attacks until it's gone and repeat. Using more than a few attacks and relying on systems that limit their damage in such a way just makes them weak and takes away from passives that are clearly the only way for them to compete with other skill sets. What they have now are strong base skills that only get stronger as you use them.
It really doesn't seem like you have considered buccaneers' theme at all.
That's probably how it was for 3rd job, even though while your energy wasn't charged you still had to fight combo'ing skills to charge it up (which is the system I am defending here), but I am pretty sure that was not the case for 4th job. I can barely remember anyone using energy orb beisdes yourself.
You might have always seen it as a energy class, but I'm sure I'm not the only one that saw them as a combo class in the past, but well thats not what they are now.
Takebacker Wrote:So those few situations excuses the million other times when they need to have the option to escape or else be killed or outpaced?
You're missunderstanding what I tried to say. you make it sound like I said Buccaneers don't need mobility skills, I was complaining that the range of Blast is so big that mobility isn't really an issue when you are able to spam it.

