2013-06-19, 10:29 AM
byakugan Wrote:I said Barrage / Demo as in Barrage or demo. Demo would replace Barrage whenever your S-transform was active.
They both had purpose, but one was basically detrimental to DPS. Maybe if barrage was only slightly weaker than demo (by ~10-20%? the same increments as it is between energy states in this patch) it would be ok, but then the iframe mechanic becomes OP on top of being antiquated since if i wanted to fight magnus or chaos von bon, one cast of barrage literally risks my life because iframes don't protect against death balls.
byakugan Wrote:I am saying they were a combo class and that's a pity they turned away from that concept into the more generic spam attacks gameplay.
And i'm saying that isn't what they are. Whether you agree with me or not, what i said is what they are.
byakugan Wrote:I thought that was why Buccaneers were considered fun and original before, even with low DPS. Let me make this clear, I am not against the energy system itself, but the whole setup of spamming 1 attack until energy is full then spamming attack 2 until the energy is out. I personally wouldn't mind if Bucc skills had a 1 second or so cooldown that forced you to use different skills to keep up their DPS, kind of like it was before with screw punch and back elbow. Energy Charge could work then as the skill to strengthen and raise all previous jobs skills to 4th job standards plus all the current buffs.
So...you're against buccaneers in the first place? Because you literally just described the entire basis of buccaneer game play at release. Use attacks for energy, use energy attacks until it's gone and repeat. Use attacks outside of transform, use attacks until it's gone and repeat. Using more than a few attacks and relying on systems that limit their damage in such a way just makes them weak and takes away from passives that are clearly the only way for them to compete with other skill sets. What they have now are strong base skills that only get stronger as you use them.
It really doesn't seem like you have considered buccaneers' theme at all.
byakugan Wrote:Ok it was an exaggeration, but what meant is this:SpoilerThe range of buccaneer blast is so long that in certain maps you really don't need to move horizontally.
So those few situations excuses the million other times when they need to have the option to escape or else be killed or outpaced?

