2013-06-19, 10:20 AM
Takebacker Wrote:I don't know why you're explaining an experience i had first hand as a main. You don't have to tell me how they worked to prove that. (what the hell is demo->barrage(->dragonstrike) anyway? That string does nothing beneficial for you except keep bigfoot in his KB frame and it doesn't even do that very well if you include dragon strike)
I said Barrage / Demo as in Barrage or demo. Demo would replace Barrage whenever your S-transform was active.
Takebacker Wrote:You're focusing too much on the attack patterns and saying they're supposed to be a combo class when such attack patterns simply fit the theme of getting energy which is terrible if they have attacks that are over a second long cast time or having their main non-energy skills not be spammable.
I am saying they were a combo class and that's a pity they turned away from that concept into the more generic spam attacks gameplay.
Takebacker Wrote:Do you realize how problematic spamming more than 3 completely different attacks is for DPS? You're going to force them to use skills from between advancements, which all cannot be the same %, attack counts, and delays, all the way into end game? Without a power progression skill in every advancement, which they cannot have because energy is their specialized skill, this is dumb as f'uck. Like i said, if you want to design a class like that, you end up with thunder breaker, which apparently a lot of people want but there would be no point in debating the decision between the two if they're exactly the f'ucking same (except buccaneers get the superior energy system...GG TBs).
I thought that was why Buccaneers were considered fun and original before, even with low DPS. Let me make this clear, I am not against the energy system itself, but the whole setup of spamming 1 attack until energy is full then spamming attack 2 until the energy is out. I personally wouldn't mind if Bucc skills had a 1 second or so cooldown that forced you to use different skills to keep up their DPS, kind of like it was before with screw punch and back elbow. Energy Charge could work then as the skill to strengthen and raise all previous jobs skills to 4th job standards plus all the current buffs.
Takebacker Wrote:Please just read what i said before again about what buccaneers' theme is and just think about it a little bit about the practicality of what you're suggesting before posting again. All i ask.
And oh? Buccaneers didn't need to move horizontally? I guess the entire community b'itching for flash jump means nothing about what the class needs.
Ok it was an exaggeration, but what meant is this:
Spoiler
The range of buccaneer blast is so long that in certain maps you really don't need to move horizontally, and they made it bigger now.

