2013-06-19, 09:21 AM
byakugan Wrote:Bucanneers where considered "the most fun" before big bang because their gameplay consisted mostly of comboing skills with invincibility frames with their main attacks, and it wasn't just the fact of doing so but doing it precisely to avoid getting damage. It wasn't simply dragon strike and energy blast, it was Dragon strike > screw punch > dragon strike > back elbow > dragon strike... or Demolition/Barrage > dragon Strike > Demolition/Barrage... and such, heck late at 3rd job I still was mixing somersault and flash fist into the combos. Many considered it really hard, many enjoyed them precisely because of that, what I say is they should have IMPROVED on that formula, not walk away from it for this one which is generic to all jobs in one way or another: spam 1 or 2 attacks until your energy is full, then spam attack 3. (that freaking blast has so much range that you don't even need to move horizontaly).
I don't know why you're explaining an experience i had first hand as a main. You don't have to tell me how they worked to prove that. (what the hell is demo->barrage(->dragonstrike) anyway? That string does nothing beneficial for you except keep bigfoot in his KB frame and it doesn't even do that very well if you include dragon strike)
You're focusing too much on the attack patterns and saying they're supposed to be a combo class when such attack patterns simply fit the theme of getting energy which is terrible if they have attacks that are over a second long cast time or having their main non-energy skills not be spammable.
Do you realize how problematic spamming more than 3 completely different attacks is for DPS? You're going to force them to use skills from between advancements, which all cannot be the same %, attack counts, and delays, all the way into end game? Without a power progression skill in every advancement, which they cannot have because energy is their specialized skill, this is dumb as f'uck. Like i said, if you want to design a class like that, you end up with thunder breaker, which apparently a lot of people want but there would be no point in debating the decision between the two if they're exactly the f'ucking same (except buccaneers get the superior energy system...GG TBs).
Please just read what i said before again about what buccaneers' theme is and just think about it a little bit about the practicality of what you're suggesting before posting again. All i ask.
And oh? Buccaneers didn't need to move horizontally? I guess the entire community b'itching for flash jump means nothing about what the class needs.
byakugan Wrote:As for Aran, don't call it a combo job. Combo is only the name of that mechanic they got, but it could very well be called pear and it'd work the same. Outside bossing, you'd do just fine spamming double/triple/full/over swing.
Ok let's call it what it is then. A warrior that generically spams attacks. Totally defines their flavor perfectly.

