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MapleStory Chaos: Profession Recipe Guide
This is now updated to GMS 135 and KMST 480. Back to doing separate versions since there was just a revamp and all, I'll probably try and translate the new items later today, if not later this week.

You'll notice that the line immediately following the crafted item is now has various stats associated with the item, like Fatigue Cost and Master Profession EXP gained. Fatigue Cost varies between crafts now, and Master Profession EXP, I guess is for level 11 and 12, certain crafts also have a cooldown now as well. I've also added the probability of success for recipes with multiple outcomes, though that really only applies Mining and Herbalism, at least for now, where the higher levels give you either a plate/oil or a powder.

Also, if a recipe, the use item, requires you to be a certain level to use (besides level 1), that'll now show up next to the recipe name in the associated craft.

Under Alchemist, you'll notice two "recipes" that are outside of all the categories which has a massive ingredient list which takes negative quantities of item categories, this have been there since professions came into existence, but I've never done them until now, they're the Extraction and Fusion abilities inherent to the Alchemy class which you can access from the item inventory.

I haven't seen anything about crafting scrolls, cubes, or the two new extractors yet, maybe next patch.

Also, the guide in the first post is now super out of date, so I'm planning on updating that eventually.

Also, they still haven't fixed the problem above, with the Imperial Katana recipe, so if you get it, I would definitely not use it. Well, I would, but on a mule, just to see what happens when you have a recipe that calls for an item that doesn't exist. Probably an Invalid Pointer or End of File error.

Here are the stats on the new pots:

Boss Killer's Elixir
Boss Damage: 10%
Duration: 40 min

Elixir of Attack
Damage: 5%
Duration 40 min

Elixir of Piercing
Ignore DEF: 10%
Duration: 40 min

Hero's Elixir
All Stats: 5%
Duration: 40 min

Advanced Boss Killer's Elixir
Boss Damage: 20%
Duration: 40 min

Advanced Elixir of Attack
Damage: 10%
Duration 40 min

Advanced Elixir of Piercing
Ignore DEF: 20%
Duration: 40 min

Advanced Hero's Elixir
All Stats: 10%
Duration: 40 min

The damage and all stats stack with other stuff, they're explicitly indie. Not sure if Hero's Elixir actually gives all stats, uses a variable I've never seen before, indieStatR, contrasting with just about everything else that gives all stats, which just gives equal amounts of strR, dexR, intR, and lukR, but the actual description on the potion leads me to believe that it is all stats. All of the pots have a variable called limitMin 60, no idea what that is, maybe it's like a cooldown and you can only use one every 60 minutes or something.

Upgrading your Accessory Crafting accessories (shoulder, face) to Meister stuff makes them exactly the same, except they'll have a slot, and can be potentialed.

If you wear a Meister Earring (Level 140, All Stats +5, ATK/MATK +4), a Meister Ring (Level 140, All Stats +5, ATK/MATK +3, can be potentialed), and a Meister Weapon (Level 145, same ATT, Boss Damage and Ignore DEF as a Fafnir Weapon, Primary/Secondary stats like Empress, and they look like Scarlet weapons, but lack their Joker tag), you get ATK/MATK +60, and HP/MP +10%.

And that pretty much sums up the profession revamp so far, in terms of items, at least, not the system revamps.
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MapleStory Chaos: Profession Recipe Guide - by Grey - 2013-06-19, 08:40 AM

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