KMST 1.2.480 Adventurer Revamp and Skill Changes
[COLOR="#0000FF"]I see where people are coming from with how they think that buccs are just becoming a light show. I think it's pretty cool, because I always thought energy beams and stuff were pretty cool, but we are kind of lacking on the punches. I think the way they use the spirit to attack with you is pretty lame, pretty sure everyone made the class to punch things themselves. The way octo punch, and especially dragon strike work(awakens the spirit of a sleeping dragon or something?), I feel like they should just make a 3rd class, and make the energy charge thing and spirit summoning for more power into one class, and to keep the fighting feel, their fighting form would look like they're punching stuff, but summon beams and spirits etc. The form I was trying to explain would be like how they fight in Avatar. Cool fighting motions, with the power being shown after that.

The other class would be specializing on kicks, punches and acrobatics(dat somersault kick), and we could get an octo kick/flying kick (like blaze-kick! blaziken approves), etc.
I mean why conjure up a whirlwind with your punch when you could just use that energy to rush up to their faces and serve mach punches for breakfast. And a fighting class w/o a rising uppercut/flying kick what is that right


And now we have a mini kamehameha thingy and a bigger one when we have more energy? I needa watch a video or something.
Anyway, I got what I wanted, a flash jump. If we get an octopus, I think aran's flash.. dash thing should at least get a penguin, but that could happen later. Now I won't have to beat up monsters to go into super energy for the super armor just to comfortably walk through mobs and get to zakum or something.
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by Dredragon - 2013-06-19, 01:32 AM

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