2013-06-19, 01:17 AM
Takebacker Wrote:Energy and/or the progressive changing of attack patterns through different states has and clearly always will be the primary focus of the job. They had iframes before, but it was too limiting to their potential damage output. You want combos; aran is looking real solid. You want flash and technical play; make a thunder breaker. They were both tried before in some form and it was only acceptable because the environment wasn't as demanding as it is now.
You're thinking of DBZ too much as an example for analyzing this job.
They still have mount cancel nautilus as an (undervalued) option for charging energy.
How is that less appealing than even my own class? Barrage and bazooka is the epitome of lack of variation at this point. How about pre-BB, the point where most people consider buccaneers to be the most fun? All that consisted of was spamming dragon strike for blast, or demo spam, for a hilariously imbalanced gimmick:damage ratio. So many other classes are the same way and they are somehow still fun for their own reasons.
Bucanneers where considered "the most fun" before big bang because their gameplay consisted mostly of comboing skills with invincibility frames with their main attacks, and it wasn't just the fact of doing so but doing it precisely to avoid getting damage. It wasn't simply dragon strike and energy blast, it was Dragon strike > screw punch > dragon strike > back elbow > dragon strike... or Demolition/Barrage > dragon Strike > Demolition/Barrage... and such, heck late at 3rd job I still was mixing somersault and flash fist into the combos. Many considered it really hard, many enjoyed them precisely because of that, what I say is they should have IMPROVED on that formula, not walk away from it for this one which is generic to all jobs in one way or another: spam 1 or 2 attacks until your energy is full, then spam attack 3. (that freaking blast has so much range that you don't even need to move horizontaly).
As for Aran, don't call it a combo job. Combo is only the name of that mechanic they got, but it could very well be called pear and it'd work the same. Outside bossing, you'd do just fine spamming double/triple/full/over swing.

