KMST 1.2.480 Adventurer Revamp and Skill Changes
Bribery Wrote:I can't really complain about this update since Corsairs aren't any worse than before (except if GMS gets that Eight-Legs Easton delay). However, it would have been nice to get more updated animations like the previous Adventurers did. Our animations look outdated in comparison.

But my main problem with this Corsair update is that it didn't really address any of the issues that Corsairs have:
- Crew Members' AI is TERRIBLE. They spend more time walking around than actually attacking. I didn't see any fix mentioned in the patch notes so I'm assuming they're still retarded.
- Our summons aren't effected by mastery while other classes' are. Again, I didn't see anything in the patch notes about this so I'm assuming it's still broken.
- Brainscrambler is still useless. The delay reduction was nice but it still doesn't outdamage Rapid Fire, making it detrimental to DPS.
- Nautilus Strike is still useless
- Bullets need to go. The ammunition system is really outdated.


Having Battleship back in some capacity is nice, but I'm not seeing any reason to use it over Rapid Fire or Eight-Legs Easton.

The mobility changes are really nice as are the minor damage buffs. Also, if I'm understanding Google translate correctly, the Crew Member summons can sacrifice themselves to protect us from a fatal status, which is quite useful.

This is just the first patch so I still have hope that these issues will be addressed.

All of this.
I would also like to see the damage boost of Quick Draw increased to something like 60% and make it so Majestic Presence never ever triggers Quick Draw because our attack buffs are inconsistent enough (though I'm not sure if the Majestic hits count as their own separate attacks or not).

Wait, thats actually a nerf.
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by Captain Wax - 2013-06-18, 10:56 PM

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