2013-06-18, 10:46 PM
Takebacker Wrote:Energy and/or the progressive changing of attack patterns through different states has and clearly always will be the primary focus of the job. They had iframes before, but it was too limiting to their potential damage output. You want combos; aran is looking real solid. You want flash and technical play; make a thunder breaker. They were both tried before in some form and it was only acceptable because the environment wasn't as demanding as it is now.
You're thinking of DBZ too much as an example for analyzing this job.
They still have mount cancel nautilus as an (undervalued) option for charging energy.
How is that less appealing than even my own class? Barrage and bazooka is the epitome of lack of variation at this point. How about pre-BB, the point where most people consider buccaneers to be the most fun? All that consisted of was spamming dragon strike for blast, or demo spam, for a hilariously imbalanced gimmick:damage ratio. So many other classes are the same way and they are somehow still fun for their own reasons.
that's true, some peoples just want to tell nexon that they sucks but sometimes we customers sucks, i don't want say that someone sucsk but look how we're today and you say that's worst...
today we spawn dragon strike to charg, then spawn our bucc blast that's it nothing really change i think about killing mobs/trainning

