2013-06-18, 10:31 PM
byakugan Wrote:I think his point, and that of many is that we don't want an energy pirate, we want a brawler pirate, as in comboing kicks and punches with some flashy lights on top of it, ala fighting game. Nexon is just taking DragonBall Z too much as an example for developing this job.
Energy and/or the progressive changing of attack patterns through different states has and clearly always will be the primary focus of the job. They had iframes before, but it was too limiting to their potential damage output. You want combos; aran is looking real solid. You want flash and technical play; make a thunder breaker. They were both tried before in some form and it was only acceptable because the environment wasn't as demanding as it is now.
You're thinking of DBZ too much as an example for analyzing this job.
byakugan Wrote:This is just my opinion: I've seen that video on Dayum and on spadows channel and I've gotta say they only look faster, but seem as unappealing as they did before. By 4th job most skills stop being usefull (some never were), you will spam double spiral and dragon strike to charge energy and then use Kamehameha to blow everything up and that's about it.
They still have mount cancel nautilus as an (undervalued) option for charging energy.
How is that less appealing than even my own class? Barrage and bazooka is the epitome of lack of variation at this point. How about pre-BB, the point where most people consider buccaneers to be the most fun? All that consisted of was spamming dragon strike for blast, or demo spam, for a hilariously imbalanced gimmick:damage ratio. So many other classes are the same way and they are somehow still fun for their own reasons.

