2013-06-18, 10:08 PM
Hmm, where should I start? First of all, I'm mixed about this patch because although the other explorers are getting much love, thieves and pirates got anything BUT a complete overhaul. But then again, hopefully whatever community Nexon listens to will start complaining about thieves/pirates. Like seriously, from what I see all they did was give NLs an upgraded taunt, and Bandits a new SB... And that pirate dash nerf, who was the genius behind that one?
However, I'm loving all these other changes! Shared CS with special adventurers? YES. I can finally spread my perma-pet throughout ALL my adventurer classes! Not that I need this, but I think Resistance/Nova/Heroes should ALSO share their CS with respective classes, because it would make a whole lot more sense and less ridiculously restricting. The ability to finally make cubes instead of buying them? Am I hallucinating? This actually made the game so much more exciting for me.
What I want to know now is what they're going to do about Ultimate Adventurers. If anyone noticed, CKs got a revamped version of their main skill in 4th job (i.e. Wind Piercing became Spiral Vortex, Soul Driver became Soul Penetration.) It would be nice if UAs got like mini-versions of those skills instead of the current ones which are almost useless.
EDIT: I almost forgot. They should also normalize weapon speeds, like making 1h axes/BWs as fast as 1h swords, etc. It's kind of annoying how the only way to hit faster on a BaM is to buy e-weapons because those are the only fast end-game weapons....
However, I'm loving all these other changes! Shared CS with special adventurers? YES. I can finally spread my perma-pet throughout ALL my adventurer classes! Not that I need this, but I think Resistance/Nova/Heroes should ALSO share their CS with respective classes, because it would make a whole lot more sense and less ridiculously restricting. The ability to finally make cubes instead of buying them? Am I hallucinating? This actually made the game so much more exciting for me.
What I want to know now is what they're going to do about Ultimate Adventurers. If anyone noticed, CKs got a revamped version of their main skill in 4th job (i.e. Wind Piercing became Spiral Vortex, Soul Driver became Soul Penetration.) It would be nice if UAs got like mini-versions of those skills instead of the current ones which are almost useless.
EDIT: I almost forgot. They should also normalize weapon speeds, like making 1h axes/BWs as fast as 1h swords, etc. It's kind of annoying how the only way to hit faster on a BaM is to buy e-weapons because those are the only fast end-game weapons....

